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Brian Koropoff 876eaa467c Added a few useful builtins and began adding GIB hooks into quakeworld.
The player global branch variable is now updated with useful information
and the location.get builtin is available to return the current location
of the player based on loc files.  Fixed a bug with zooming out in zoom.gib.
2002-08-24 05:14:46 +00:00
debian Debian updates. 2002-08-14 05:02:25 +00:00
doc Added a few useful builtins and began adding GIB hooks into quakeworld. 2002-08-24 05:14:46 +00:00
include Added a few useful builtins and began adding GIB hooks into quakeworld. 2002-08-24 05:14:46 +00:00
libs Added a few useful builtins and began adding GIB hooks into quakeworld. 2002-08-24 05:14:46 +00:00
nq Move the signal handling code from video/targets/* to sys.c (I'm leaving 2002-08-20 23:04:57 +00:00
qw Added a few useful builtins and began adding GIB hooks into quakeworld. 2002-08-24 05:14:46 +00:00
RPM we now require modern autoconf (2.52+), automake (1.6+) and libtool (1.4+). 2002-08-01 19:49:10 +00:00
ruamoko - Fixed a spelling error in the menus. The american 2002-08-23 02:52:20 +00:00
tools install zpak when doing make install 2002-08-22 16:14:15 +00:00
.gitignore Update some gitignore files. 2002-05-31 06:40:52 +00:00
acinclude.m4 put *sys_sdl.c into a lib so it doesn't get compiled more than once and do 2002-08-07 18:20:23 +00:00
bootstrap Make bootstrap deal with automake versions ending in -p[something] 2002-08-04 04:21:52 +00:00
configure.ac various msvc fixes thanks to muzzy (hope he doesn't give up:) 2002-08-20 19:16:11 +00:00
COPYING initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
INSTALL INSTALL: 2001-10-08 03:41:23 +00:00
Makefile.am make ChangeLog is little easier to read 2002-08-19 03:30:27 +00:00
NEWS Cleared the NEWS file - what was there didn't even apply to newtree it was 2001-02-23 00:49:59 +00:00
quakeforge-config.in add the beginnings of quakeforge-config ala gtk-config 2001-05-16 20:38:38 +00:00
quakeforge.lsm.in put the .lsm file in the top level 2001-10-11 05:10:46 +00:00
README.cygwin whitespace 2001-12-13 22:56:25 +00:00
TODO fix -x11 screenshots and remove some dead code 2002-08-21 04:58:47 +00:00

NOTE: this method was determined in windows98, if it doesn't work for your
system, let us know.

Also lets us know if it does.

email: quake-user@lists.sourceforge.net
IRC: irc.openprojects.net #quakeforge
==========================================================================

WARNING: QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) quakeforge bins you will need to download and build
libtools and SDL sources, in that order.

You will also need 3 headers from the Microsoft Directx SDK.
ddraw.h dinput.h dsound.h
Put them in your /usr/include/w32api dir
 
Obtain libtool source from www.gnu.org (good place to get to know), and when
you configure libtool please ensure you use --prefix=/usr otherwise you will
have problems.

Obtain SDL source from www.libsdl.org. You do not need the SDL mingw file, it
is just a bunch of docs and test source. 

Once both are built and installed, then you can start.

in quakeforge run
./bootstrap
./configure --program-prefix= --disable-oss --host=i386-mingw32 --build=i386-cygwin --target=i386-ming32 --disable-Werror
make
make install

goto the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
quake dir

NOTE: due to bugs in the Directx8 SDK header files you will need 
--disable-Werror on the configure command line. This may also be the case with
earlier Directx SDK's but it hasn't been tested. 

Let us know how you go.


Chris Ison (WildCode) for Quakeforge