quakeforge/libs/video/renderer/r_light.c
Bill Currie 12c84046f3 [cvar] Make cvars properly typed
This is an extremely extensive patch as it hits every cvar, and every
usage of the cvars. Cvars no longer store the value they control,
instead, they use a cexpr value object to reference the value and
specify the value's type (currently, a null type is used for strings).
Non-string cvars are passed through cexpr, allowing expressions in the
cvars' settings. Also, cvars have returned to an enhanced version of the
original (id quake) registration scheme.

As a minor benefit, relevant code having direct access to the
cvar-controlled variables is probably a slight optimization as it
removed a pointer dereference, and the variables can be located for data
locality.

The static cvar descriptors are made private as an additional safety
layer, though there's nothing stopping external modification via
Cvar_FindVar (which is needed for adding listeners).

While not used yet (partly due to working out the design), cvars can
have a validation function.

Registering a cvar allows a primary listener (and its data) to be
specified: it will always be called first when the cvar is modified. The
combination of proper listeners and direct access to the controlled
variable greatly simplifies the more complex cvar interactions as much
less null checking is required, and there's no need for one cvar's
callback to call another's.

nq-x11 is known to work at least well enough for the demos. More testing
will come.
2022-04-24 19:15:22 +09:00

554 lines
12 KiB
C

/*
r_light.c
common lightmap code.
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <math.h>
#include <stdio.h>
#include "qfalloca.h"
#include "QF/cvar.h"
#include "QF/render.h"
#include "compat.h"
#include "r_internal.h"
dlight_t *r_dlights;
vec3_t ambientcolor;
unsigned int r_maxdlights;
void
R_FindNearLights (vec4f_t pos, int count, dlight_t **lights)
{
float *scores = alloca (count * sizeof (float));
float score;
dlight_t *dl;
unsigned i;
int num = 0, j;
vec3_t d;
dl = r_dlights;
for (i = 0; i < r_maxdlights; i++, dl++) {
if (dl->die < r_data->realtime || !dl->radius)
continue;
VectorSubtract (dl->origin, pos, d);
score = DotProduct (d, d) / dl->radius;
if (!num) {
scores[0] = score;
lights[0] = dl;
num = 1;
} else if (score <= scores[0]) {
memmove (&lights[1], &lights[0],
(count - 1) * sizeof (dlight_t *));
memmove (&scores[1], &scores[0], (count - 1) * sizeof (float));
scores[0] = score;
lights[0] = dl;
if (num < count)
num++;
} else if (score > scores[num - 1]) {
if (num < count) {
scores[num] = score;
lights[num] = dl;
num++;
}
} else {
for (j = num - 1; j > 0; j--) {
if (score > scores[j - 1]) {
memmove (&lights[j + 1], &lights[j],
(count - j) * sizeof (dlight_t *));
memmove (&scores[j + 1], &scores[j],
(count - j) * sizeof (float));
scores[j] = score;
lights[j] = dl;
if (num < count)
num++;
break;
}
}
}
}
for (j = num; j < count; j++)
lights[j] = 0;
}
void
R_MaxDlightsCheck (int max_dlights)
{
r_maxdlights = bound (0, max_dlights, MAX_DLIGHTS);
if (r_dlights)
free (r_dlights);
r_dlights=0;
if (r_maxdlights)
r_dlights = (dlight_t *) calloc (r_maxdlights, sizeof (dlight_t));
R_ClearDlights();
}
void
R_AnimateLight (void)
{
int i, j, k;
// light animations
// 'm' is normal light, 'a' is no light, 'z' is double bright
i = (int) (r_data->realtime * 10);
for (j = 0; j < MAX_LIGHTSTYLES; j++) {
if (!r_data->lightstyle[j].length) {
d_lightstylevalue[j] = 256;
continue;
}
if (r_flatlightstyles == 2) {
k = r_data->lightstyle[j].peak - 'a';
} else if (r_flatlightstyles == 1) {
k = r_data->lightstyle[j].average - 'a';
} else {
k = i % r_data->lightstyle[j].length;
k = r_data->lightstyle[j].map[k] - 'a';
}
d_lightstylevalue[j] = k * 22;
}
}
static inline void
real_mark_surfaces (float dist, msurface_t *surf, const vec3_t lightorigin,
dlight_t *light, unsigned lightnum)
{
float dist2, is, it;
float maxdist = light->radius * light->radius;
vec3_t impact;
unsigned ind, bit;
dist2 = maxdist - dist * dist;
VectorMultSub (light->origin, dist, surf->plane->normal, impact);
is = DotProduct (impact, surf->texinfo->vecs[0])
+ surf->texinfo->vecs[0][3] - surf->texturemins[0];
it = DotProduct (impact, surf->texinfo->vecs[1])
+ surf->texinfo->vecs[1][3] - surf->texturemins[1];
// compress the square to a point
if (is > surf->extents[0])
is -= surf->extents[0];
else if (is > 0)
is = 0;
if (it > surf->extents[1])
it -= surf->extents[1];
else if (it > 0)
it = 0;
if (is * is + it * it > dist2)
return;
if (surf->dlightframe != r_framecount) {
memset (surf->dlightbits, 0, sizeof (surf->dlightbits));
surf->dlightframe = r_framecount;
}
ind = lightnum / 32;
bit = 1 << (lightnum % 32);
surf->dlightbits[ind] |= bit;
}
static inline void
mark_surfaces (msurface_t *surf, const vec3_t lightorigin, dlight_t *light,
int lightnum)
{
float dist;
dist = PlaneDiff(lightorigin, surf->plane);
if (surf->flags & SURF_PLANEBACK)
dist = -dist;
if ((dist < 0 && !(surf->flags & SURF_LIGHTBOTHSIDES))
|| dist > light->radius)
return;
real_mark_surfaces (dist, surf, lightorigin, light, lightnum);
}
// LordHavoc: heavily modified, to eliminate unnecessary texture uploads,
// and support bmodel lighting better
void
R_RecursiveMarkLights (mod_brush_t *brush, const vec3_t lightorigin,
dlight_t *light, int lightnum, mnode_t *node)
{
unsigned i;
float ndist, maxdist;
plane_t *splitplane;
msurface_t *surf;
maxdist = light->radius;
loc0:
if (node->contents < 0)
return;
splitplane = node->plane;
ndist = DotProduct (lightorigin, splitplane->normal) - splitplane->dist;
if (ndist > maxdist * maxdist) {
// Save time by not pushing another stack frame.
if (node->children[0]->contents >= 0) {
node = node->children[0];
goto loc0;
}
return;
}
if (ndist < -maxdist * maxdist) {
// Save time by not pushing another stack frame.
if (node->children[1]->contents >= 0) {
node = node->children[1];
goto loc0;
}
return;
}
// mark the polygons
surf = brush->surfaces + node->firstsurface;
for (i = 0; i < node->numsurfaces; i++, surf++) {
mark_surfaces (surf, lightorigin, light, lightnum);
}
if (node->children[0]->contents >= 0) {
if (node->children[1]->contents >= 0)
R_RecursiveMarkLights (brush, lightorigin, light, lightnum,
node->children[1]);
node = node->children[0];
goto loc0;
} else if (node->children[1]->contents >= 0) {
node = node->children[1];
goto loc0;
}
}
void
R_MarkLights (const vec3_t lightorigin, dlight_t *light, int lightnum,
model_t *model)
{
mod_brush_t *brush = &model->brush;
mleaf_t *pvsleaf = Mod_PointInLeaf (lightorigin, model);
if (!pvsleaf->compressed_vis) {
mnode_t *node = brush->nodes + brush->hulls[0].firstclipnode;
R_RecursiveMarkLights (brush, lightorigin, light, lightnum, node);
} else {
float radius = light->radius;
vec3_t mins, maxs;
unsigned leafnum = 0;
byte *in = pvsleaf->compressed_vis;
byte vis_bits;
mins[0] = lightorigin[0] - radius;
mins[1] = lightorigin[1] - radius;
mins[2] = lightorigin[2] - radius;
maxs[0] = lightorigin[0] + radius;
maxs[1] = lightorigin[1] + radius;
maxs[2] = lightorigin[2] + radius;
while (leafnum < brush->visleafs) {
int b;
if (!(vis_bits = *in++)) {
leafnum += (*in++) * 8;
continue;
}
for (b = 1; b < 256 && leafnum < brush->visleafs;
b <<= 1, leafnum++) {
int m;
mleaf_t *leaf = &brush->leafs[leafnum + 1];
if (!(vis_bits & b))
continue;
if (leaf->visframe != r_visframecount)
continue;
if (leaf->mins[0] > maxs[0] || leaf->maxs[0] < mins[0]
|| leaf->mins[1] > maxs[1] || leaf->maxs[1] < mins[1]
|| leaf->mins[2] > maxs[2] || leaf->maxs[2] < mins[2])
continue;
if (R_CullBox (r_refdef.frustum, leaf->mins, leaf->maxs))
continue;
for (m = 0; m < leaf->nummarksurfaces; m++) {
msurface_t *surf = leaf->firstmarksurface[m];
if (surf->visframe != r_visframecount)
continue;
mark_surfaces (surf, lightorigin, light, lightnum);
}
}
}
}
}
void
R_PushDlights (const vec3_t entorigin)
{
unsigned int i;
dlight_t *l;
vec3_t lightorigin;
if (!r_dlight_lightmap)
return;
l = r_dlights;
for (i = 0; i < r_maxdlights; i++, l++) {
if (l->die < r_data->realtime || !l->radius)
continue;
VectorSubtract (l->origin, entorigin, lightorigin);
R_MarkLights (lightorigin, l, i, r_refdef.worldmodel);
}
}
/* LIGHT SAMPLING */
plane_t *lightplane;
vec3_t lightspot;
static int
calc_lighting_1 (msurface_t *surf, int ds, int dt)
{
int se_s = ((surf->extents[0] >> 4) + 1);
int se_t = ((surf->extents[0] >> 4) + 1);
int se_size = se_s * se_t;
int r = 0, maps;
byte *lightmap;
unsigned int scale;
ds >>= 4;
dt >>= 4;
lightmap = surf->samples;
if (lightmap) {
lightmap += dt * se_s + ds;
for (maps = 0; maps < MAXLIGHTMAPS && surf->styles[maps] != 255;
maps++) {
scale = d_lightstylevalue[surf->styles[maps]];
r += *lightmap * scale;
lightmap += se_size;
}
r >>= 8;
}
ambientcolor[2] = ambientcolor[1] = ambientcolor[0] = r;
return r;
}
static int
calc_lighting_3 (msurface_t *surf, int ds, int dt)
{
int se_s = ((surf->extents[0] >> 4) + 1);
int se_t = ((surf->extents[0] >> 4) + 1);
int se_size = se_s * se_t * 3;
int r = 0, maps;
byte *lightmap;
float scale;
ds >>= 4;
dt >>= 4;
VectorZero (ambientcolor);
lightmap = surf->samples;
if (lightmap) {
lightmap += (dt * se_s + ds) * 3;
for (maps = 0; maps < MAXLIGHTMAPS && surf->styles[maps] != 255;
maps++) {
scale = d_lightstylevalue[surf->styles[maps]] / 256.0;
VectorMultAdd (ambientcolor, scale, lightmap, ambientcolor);
lightmap += se_size;
}
}
r = (ambientcolor[0] + ambientcolor[1] + ambientcolor[2]) / 3;
return r;
}
static int
RecursiveLightPoint (mod_brush_t *brush, mnode_t *node, vec4f_t start,
vec4f_t end)
{
unsigned i;
int r, s, t, ds, dt, side;
float front, back, frac;
plane_t *plane;
msurface_t *surf;
mtexinfo_t *tex;
loop:
if (node->contents < 0)
return -1; // didn't hit anything
// calculate mid point
plane = node->plane;
front = DotProduct (start, plane->normal) - plane->dist;
back = DotProduct (end, plane->normal) - plane->dist;
side = front < 0;
if ((back < 0) == side) {
node = node->children[side];
goto loop;
}
frac = front / (front - back);
vec4f_t mid = start + (end - start) * frac;
// go down front side
r = RecursiveLightPoint (brush, node->children[side], start, mid);
if (r >= 0)
return r; // hit something
if ((back < 0) == side)
return -1; // didn't hit anything
// check for impact on this node
VectorCopy (mid, lightspot);
lightplane = plane;
surf = brush->surfaces + node->firstsurface;
for (i = 0; i < node->numsurfaces; i++, surf++) {
if (surf->flags & SURF_DRAWTILED)
continue; // no lightmaps
tex = surf->texinfo;
s = DotProduct (mid, tex->vecs[0]) + tex->vecs[0][3];
t = DotProduct (mid, tex->vecs[1]) + tex->vecs[1][3];
if (s < surf->texturemins[0] || t < surf->texturemins[1])
continue;
ds = s - surf->texturemins[0];
dt = t - surf->texturemins[1];
if (ds > surf->extents[0] || dt > surf->extents[1])
continue;
if (!surf->samples)
return 0;
if (mod_lightmap_bytes == 1)
return calc_lighting_1 (surf, ds, dt);
else
return calc_lighting_3 (surf, ds, dt);
return r;
}
// go down back side
return RecursiveLightPoint (brush, node->children[!side], mid, end);
}
int
R_LightPoint (mod_brush_t *brush, vec4f_t p)
{
if (!brush->lightdata) {
// allow dlights to have some effect, so don't go /quite/ fullbright
ambientcolor[2] = ambientcolor[1] = ambientcolor[0] = 200;
return 200;
}
vec4f_t end = p - (vec4f_t) { 0, 0, 2048, 0 };
int r = RecursiveLightPoint (brush, brush->nodes, p, end);
if (r == -1)
r = 0;
return r;
}
dlight_t *
R_AllocDlight (int key)
{
unsigned int i;
dlight_t *dl;
if (!r_maxdlights) {
return NULL;
}
// first look for an exact key match
if (key) {
dl = r_dlights;
for (i = 0; i < r_maxdlights; i++, dl++) {
if (dl->key == key) {
memset (dl, 0, sizeof (*dl));
dl->key = key;
dl->color[0] = dl->color[1] = dl->color[2] = 1;
return dl;
}
}
}
// then look for anything else
dl = r_dlights;
for (i = 0; i < r_maxdlights; i++, dl++) {
if (dl->die < r_data->realtime) {
memset (dl, 0, sizeof (*dl));
dl->key = key;
dl->color[0] = dl->color[1] = dl->color[2] = 1;
return dl;
}
}
dl = &r_dlights[0];
memset (dl, 0, sizeof (*dl));
dl->key = key;
return dl;
}
void
R_DecayLights (double frametime)
{
unsigned int i;
dlight_t *dl;
dl = r_dlights;
for (i = 0; i < r_maxdlights; i++, dl++) {
if (dl->die < r_data->realtime || !dl->radius)
continue;
dl->radius -= frametime * dl->decay;
if (dl->radius < 0)
dl->radius = 0;
}
}
void
R_ClearDlights (void)
{
if (r_maxdlights)
memset (r_dlights, 0, r_maxdlights * sizeof (dlight_t));
}