mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 21:02:50 +00:00
117 lines
3 KiB
C
117 lines
3 KiB
C
/*
|
|
sw_model_sprite.c
|
|
|
|
model loading and caching
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
static const char rcsid[] =
|
|
"$Id$";
|
|
|
|
// models are the only shared resource between a client and server running
|
|
// on the same machine.
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
#ifdef HAVE_STRING_H
|
|
# include <string.h>
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
# include <strings.h>
|
|
#endif
|
|
|
|
#include "QF/model.h"
|
|
#include "QF/qendian.h"
|
|
#include "QF/sys.h"
|
|
|
|
#include "d_iface.h"
|
|
|
|
extern model_t *loadmodel;
|
|
extern char loadname[];
|
|
|
|
|
|
void *
|
|
Mod_LoadSpriteFrame (void *pin, mspriteframe_t **ppframe, int framenum)
|
|
{
|
|
dspriteframe_t *pinframe;
|
|
mspriteframe_t *pspriteframe;
|
|
int width, height, size, origin[2];
|
|
// int i;
|
|
|
|
pinframe = (dspriteframe_t *) pin;
|
|
|
|
width = LittleLong (pinframe->width);
|
|
height = LittleLong (pinframe->height);
|
|
size = width * height;
|
|
|
|
// LordHavoc: sprite renderer uses 8bit pixels regardless of output
|
|
// (see note below)
|
|
pspriteframe = Hunk_AllocName (sizeof (mspriteframe_t) + size, loadname);
|
|
// pspriteframe = Hunk_AllocName (sizeof (mspriteframe_t) + size * r_pixbytes, loadname);
|
|
|
|
memset (pspriteframe, 0, sizeof (mspriteframe_t) + size);
|
|
|
|
*ppframe = pspriteframe;
|
|
|
|
pspriteframe->width = width;
|
|
pspriteframe->height = height;
|
|
origin[0] = LittleLong (pinframe->origin[0]);
|
|
origin[1] = LittleLong (pinframe->origin[1]);
|
|
|
|
pspriteframe->up = origin[1];
|
|
pspriteframe->down = origin[1] - height;
|
|
pspriteframe->left = origin[0];
|
|
pspriteframe->right = width + origin[0];
|
|
|
|
// LordHavoc: rewrote this and then realized that the sprite renderer uses
|
|
// pixel conversion anyway
|
|
memcpy (&pspriteframe->pixels[0], (byte *) (pinframe + 1), size);
|
|
/*
|
|
switch(r_pixbytes) {
|
|
case 1:
|
|
memcpy (&pspriteframe->pixels[0], (byte *) (pinframe + 1), size);
|
|
break;
|
|
case 2:
|
|
{
|
|
byte *ppixin = (byte *) (pinframe + 1);
|
|
unsigned short *ppixout = (unsigned short *) &pspriteframe->pixels[0];
|
|
for (i = 0; i < size; i++)
|
|
ppixout[i] = d_8to16table[ppixin[i]];
|
|
}
|
|
break;
|
|
case 4:
|
|
{
|
|
byte *ppixin = (byte *) (pinframe + 1);
|
|
unsigned int *ppixout = (int short *) &pspriteframe->pixels[0];
|
|
for (i = 0; i < size; i++)
|
|
ppixout[i] = d_8to24table[ppixin[i]];
|
|
}
|
|
break;
|
|
default:
|
|
Sys_Error("Mod_LoadSpriteFrame: unsupported r_pixbytes %i\n",
|
|
r_pixbytes);
|
|
}
|
|
*/
|
|
|
|
return (void *) ((byte *) pinframe + sizeof (dspriteframe_t) + size);
|
|
}
|