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https://git.code.sf.net/p/quake/quakeforge
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86e81ba250
Now they're in a much more consistent arrangement, in particular with the comparison opcodes if the conditional branch instructions are considered to be fast comparisons with zero (ifnot -> ifeq, if -> ifne, etc). Unconditional jump and call fill in the gaps. The goal was to get them all in an arrangement that would work as a small enum for qfcc: it can use the enum directly for the ruamoko IS, and a small map array for v6p (except for call). |
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audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |