quakeforge/libs/console
2007-05-13 03:56:08 +00:00
..
.gitignore the beginnings of the console lib (using plugins for the client/server type 2001-07-16 20:41:10 +00:00
bi_inputline.c fix messed up build order by putting bi_inputline.c where it really belongs 2007-05-07 13:02:35 +00:00
buffer.c the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
client.c audit the usage of view_draw. It is really meant for draw callbacks, not direct usage by the application. 2007-04-09 00:22:17 +00:00
complete.c various cleanups (ow, my eyes hurt) 2007-04-07 05:06:42 +00:00
console.c whee, finally. stateful console mode :) nukes cl_chatmode. 2007-04-07 05:50:29 +00:00
filelist.c various cleanups (ow, my eyes hurt) 2007-04-07 05:06:42 +00:00
inputline.c that /looked/ wrong :/ 2007-04-07 05:36:06 +00:00
list.c various cleanups (ow, my eyes hurt) 2007-04-07 05:06:42 +00:00
Makefile.am link the client console plugin against ruamoko. how I got away with this for so long is beyond me 2007-05-09 10:37:12 +00:00
menu.c massively speedup savegame scanning (and bump the menu progs memory size again :/) 2007-05-13 03:56:08 +00:00
pr_keys.c various cleanups (ow, my eyes hurt) 2007-04-07 05:06:42 +00:00
server.c audit the usage of view_draw. It is really meant for draw callbacks, not direct usage by the application. 2007-04-09 00:22:17 +00:00
view.c set the new view's coordinates based on it being a root view. 2007-04-08 08:47:47 +00:00