quakeforge/libs
Bill Currie 866c56c236 Do not try to lerp entities when their model changes.
This avoids sending invalid pose data to the renderer. The symptom was a
vertex array offset higher than the vertex array size. Discovered by calim
of nouveau while he was debugging a driver problem found by QF. Many
thanks.
2012-04-25 10:09:23 +09:00
..
audio Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
console Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gamecode Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gib Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
image Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
models Correct a spelling error. 2012-04-24 14:12:54 +09:00
net Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
qw Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
ruamoko Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
util Apply a couple of patches from calim of nouveau. 2012-04-25 08:48:46 +09:00
video Do not try to lerp entities when their model changes. 2012-04-25 10:09:23 +09:00
Makefile.am Update to reflect the new dependency status. 2012-02-13 16:25:22 +09:00