quakeforge/libs/audio/targets/snd_win.c
Bill Currie 12c84046f3 [cvar] Make cvars properly typed
This is an extremely extensive patch as it hits every cvar, and every
usage of the cvars. Cvars no longer store the value they control,
instead, they use a cexpr value object to reference the value and
specify the value's type (currently, a null type is used for strings).
Non-string cvars are passed through cexpr, allowing expressions in the
cvars' settings. Also, cvars have returned to an enhanced version of the
original (id quake) registration scheme.

As a minor benefit, relevant code having direct access to the
cvar-controlled variables is probably a slight optimization as it
removed a pointer dereference, and the variables can be located for data
locality.

The static cvar descriptors are made private as an additional safety
layer, though there's nothing stopping external modification via
Cvar_FindVar (which is needed for adding listeners).

While not used yet (partly due to working out the design), cvars can
have a validation function.

Registering a cvar allows a primary listener (and its data) to be
specified: it will always be called first when the cvar is modified. The
combination of proper listeners and direct access to the controlled
variable greatly simplifies the more complex cvar interactions as much
less null checking is required, and there's no need for one cvar's
callback to call another's.

nq-x11 is known to work at least well enough for the demos. More testing
will come.
2022-04-24 19:15:22 +09:00

411 lines
8.9 KiB
C

/*
snd_win.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#define CINTERFACE
#include "winquake.h"
#include "QF/cvar.h"
#include "QF/qargs.h"
#include "QF/sys.h"
#include "snd_internal.h"
// 64K is > 1 second at 16-bit, 22050 Hz
#define WAV_BUFFERS 64
#define WAV_MASK 0x3F
#define WAV_BUFFER_SIZE 0x0400
#define SECONDARY_BUFFER_SIZE 0x10000
typedef enum { SIS_SUCCESS, SIS_FAILURE, SIS_NOTAVAIL } sndinitstat;
static qboolean snd_firsttime = true;
static int sample16;
static int snd_sent, snd_completed;
static int snd_blocked = 0;
/*
Global variables. Must be visible to window-procedure function
so it can unlock and free the data block after it has been played.
*/
static HANDLE hData;
static HPSTR lpData;//, lpData2;
static HGLOBAL hWaveHdr;
static LPWAVEHDR lpWaveHdr;
static HWAVEOUT hWaveOut;
//static WAVEOUTCAPS wavecaps;
static DWORD gSndBufSize;
static qboolean SNDDMA_InitWav (snd_t *snd);
static int snd_stereo;
static cvar_t snd_stereo_cvar = {
.name = "snd_stereo",
.description =
"sound stereo output",
.default_value = "1",
.flags = CVAR_ROM,
.value = { .type = &cexpr_int, .value = &snd_stereo },
};
static int snd_rate;
static cvar_t snd_rate_cvar = {
.name = "snd_rate",
.description =
"sound playback rate. 0 is system default",
.default_value = "0",
.flags = CVAR_ROM,
.value = { .type = &cexpr_int, .value = &snd_rate },
};
static int snd_bits;
static cvar_t snd_bits_cvar = {
.name = "snd_bits",
.description =
"sound sample depth. 0 is system default",
.default_value = "0",
.flags = CVAR_ROM,
.value = { .type = &cexpr_int, .value = &snd_bits },
};
static void
SNDDMA_Init_Cvars (void)
{
Cvar_Register (&snd_stereo_cvar, 0, 0);
Cvar_Register (&snd_rate_cvar, 0, 0);
Cvar_Register (&snd_bits_cvar, 0, 0);
}
static void
SNDDMA_BlockSound (snd_t *snd)
{
if (++snd_blocked == 1)
waveOutReset (hWaveOut);
}
static void
SNDDMA_UnblockSound (snd_t *snd)
{
if (snd_blocked)
--snd_blocked;
}
static void
FreeSound (void)
{
int i;
if (hWaveOut) {
waveOutReset (hWaveOut);
if (lpWaveHdr) {
for (i = 0; i < WAV_BUFFERS; i++)
waveOutUnprepareHeader (hWaveOut, lpWaveHdr + i,
sizeof (WAVEHDR));
}
waveOutClose (hWaveOut);
if (hWaveHdr) {
GlobalUnlock (hWaveHdr);
GlobalFree (hWaveHdr);
}
if (hData) {
GlobalUnlock (hData);
GlobalFree (hData);
}
}
hWaveOut = 0;
hData = 0;
hWaveHdr = 0;
lpData = NULL;
lpWaveHdr = NULL;
}
/*
SNDDM_InitWav
Crappy windows multimedia base
*/
static qboolean
SNDDMA_InitWav (snd_t *snd)
{
int i;
HRESULT hr;
WAVEFORMATEX format;
snd_sent = 0;
snd_completed = 0;
if (!snd_stereo) {
snd->channels = 1;
} else {
snd->channels = 2;
}
snd->samplebits = snd_bits;
snd->speed = snd_rate;
memset (&format, 0, sizeof (format));
format.wFormatTag = WAVE_FORMAT_PCM;
format.nChannels = snd->channels;
format.wBitsPerSample = snd->samplebits;
format.nSamplesPerSec = snd->speed;
format.nBlockAlign = format.nChannels * format.wBitsPerSample / 8;
format.cbSize = 0;
format.nAvgBytesPerSec = format.nSamplesPerSec * format.nBlockAlign;
/* Open a waveform device for output using window callback. */
while ((hr = waveOutOpen ((LPHWAVEOUT) & hWaveOut, WAVE_MAPPER,
&format, 0, 0L,
CALLBACK_NULL)) != MMSYSERR_NOERROR) {
if (hr != MMSYSERR_ALLOCATED) {
Sys_Printf ("waveOutOpen failed\n");
return false;
}
Sys_Printf ("waveOutOpen failure;\n" " hardware already in use\n");
return false;
}
/*
Allocate and lock memory for the waveform data. The memory
for waveform data must be globally allocated with
GMEM_MOVEABLE and GMEM_SHARE flags.
*/
gSndBufSize = WAV_BUFFERS * WAV_BUFFER_SIZE;
hData = GlobalAlloc (GMEM_MOVEABLE | GMEM_SHARE, gSndBufSize);
if (!hData) {
Sys_Printf ("Sound: Out of memory.\n");
FreeSound ();
return false;
}
lpData = GlobalLock (hData);
if (!lpData) {
Sys_Printf ("Sound: Failed to lock.\n");
FreeSound ();
return false;
}
memset (lpData, 0, gSndBufSize);
/*
* Allocate and lock memory for the header. This memory must
* also be globally allocated with GMEM_MOVEABLE and
* GMEM_SHARE flags.
*/
hWaveHdr = GlobalAlloc (GMEM_MOVEABLE | GMEM_SHARE,
(DWORD) sizeof (WAVEHDR) * WAV_BUFFERS);
if (hWaveHdr == NULL) {
Sys_Printf ("Sound: Failed to Alloc header.\n");
FreeSound ();
return false;
}
lpWaveHdr = (LPWAVEHDR) GlobalLock (hWaveHdr);
if (lpWaveHdr == NULL) {
Sys_Printf ("Sound: Failed to lock header.\n");
FreeSound ();
return false;
}
memset (lpWaveHdr, 0, sizeof (WAVEHDR) * WAV_BUFFERS);
/* After allocation, set up and prepare headers. */
for (i = 0; i < WAV_BUFFERS; i++) {
lpWaveHdr[i].dwBufferLength = WAV_BUFFER_SIZE;
lpWaveHdr[i].lpData = lpData + i * WAV_BUFFER_SIZE;
if (waveOutPrepareHeader (hWaveOut, lpWaveHdr + i, sizeof (WAVEHDR)) !=
MMSYSERR_NOERROR) {
Sys_Printf ("Sound: failed to prepare wave headers\n");
FreeSound ();
return false;
}
}
snd->frames = gSndBufSize / (snd->samplebits / 8) / snd->channels;
snd->framepos = 0;
snd->submission_chunk = 1;
snd->buffer = (unsigned char *) lpData;
sample16 = (snd->samplebits / 8) - 1;
return true;
}
/*
SNDDMA_Init
Try to find a sound device to mix for.
Returns false if nothing is found.
*/
static int
SNDDMA_Init (snd_t *snd)
{
int ret = 0;
if (snd_firsttime) {
if ((ret = SNDDMA_InitWav (snd))) {
Sys_Printf ("Wave sound initialized\n");
} else {
Sys_Printf ("Wave sound failed to init\n");
}
}
snd_firsttime = false;
return ret;
}
/*
SNDDMA_GetDMAPos
return the current sample position (in mono samples read)
inside the recirculating dma buffer, so the mixing code will know
how many sample are required to fill it up.
*/
static int
SNDDMA_GetDMAPos (snd_t *snd)
{
int s = 0;
s = snd_sent * WAV_BUFFER_SIZE;
s >>= sample16;
s /= snd->channels;
s %= snd->frames;
snd->framepos = s;
return snd->framepos;
}
/*
SNDDMA_Submit
Send sound to device if buffer isn't really the dma buffer
*/
static void
SNDDMA_Submit (snd_t *snd)
{
int wResult;
LPWAVEHDR h;
// find which sound blocks have completed
while (1) {
if (snd_completed == snd_sent) {
Sys_MaskPrintf (SYS_snd, "Sound overrun\n");
break;
}
if (!(lpWaveHdr[snd_completed & WAV_MASK].dwFlags & WHDR_DONE)) {
break;
}
snd_completed++; // this buffer has been played
}
// submit two new sound blocks
while (((snd_sent - snd_completed) >> sample16) < 4) {
h = lpWaveHdr + (snd_sent & WAV_MASK);
snd_sent++;
/*
Now the data block can be sent to the output device. The
waveOutWrite function returns immediately and waveform
data is sent to the output device in the background.
*/
wResult = waveOutWrite (hWaveOut, h, sizeof (WAVEHDR));
if (wResult != MMSYSERR_NOERROR) {
Sys_Printf ("Failed to write block to device\n");
FreeSound ();
return;
}
}
}
static void
SNDDMA_shutdown (snd_t *snd)
{
FreeSound ();
}
static snd_output_data_t plugin_info_snd_output_data = {
};
static snd_output_funcs_t plugin_info_snd_output_funcs = {
.init = SNDDMA_Init,
.shutdown = SNDDMA_shutdown,
.get_dma_pos = SNDDMA_GetDMAPos,
.submit = SNDDMA_Submit,
.block_sound = SNDDMA_BlockSound,
.unblock_sound = SNDDMA_UnblockSound,
};
static general_data_t plugin_info_general_data = {
};
static general_funcs_t plugin_info_general_funcs = {
.init = SNDDMA_Init_Cvars,
};
static plugin_data_t plugin_info_data = {
.general = &plugin_info_general_data,
.snd_output = &plugin_info_snd_output_data,
};
static plugin_funcs_t plugin_info_funcs = {
.general = &plugin_info_general_funcs,
.snd_output = &plugin_info_snd_output_funcs,
};
static plugin_t plugin_info = {
.type = qfp_snd_output,
.api_version = QFPLUGIN_VERSION,
.plugin_version = "0.1",
.description = "Windows digital output",
.copyright = "Copyright (C) 1996-1997 id Software, Inc.\n"
"Copyright (C) 1999,2000,2001 contributors of the QuakeForge "
"project\n"
"Please see the file \"AUTHORS\" for a list of contributors",
.functions = &plugin_info_funcs,
.data = &plugin_info_data,
};
PLUGIN_INFO(snd_output, win)
{
return &plugin_info;
}