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Bill Currie 85e6dd965f Treat aliases of the same basic type as no-ops.
At the statement level, all pointer types are the same, so just return the
op obtained from the sub-expression when the low-level type of the alias
expression matches the low-level type of the type of type sub-expression
operand.

With this, the alias of a value code can be removed (I always thought it
was wrong), which is what broke calling obj_msgSend_super (type &.super
param lost the &).

Now I have to deal with pointer values in the optimizer :/
2012-12-11 20:44:40 +09:00
config.d Add a test harness for qfcc. 2012-11-22 21:59:01 +09:00
debian Fix rpm package building. 2012-07-11 14:33:21 +09:00
desktop Fix the missing desktop files. 2012-02-09 16:14:56 +09:00
doc Document alias defs. 2012-12-09 19:43:12 +09:00
hw Don't include the specific plugin headers in plugin.h. 2012-02-13 22:02:07 +09:00
include Re-write the set testing code. 2012-12-09 13:52:48 +09:00
libs Make the set notation more correct. 2012-12-09 22:17:55 +09:00
m4 Break out the default plugin code into its own macro. 2012-04-22 10:03:52 +09:00
nq Bail out if the saved game data has too many entities. 2012-07-22 12:08:09 +09:00
pkg-config Move qfcc's libs and headers to ${prefix}/share 2012-05-05 19:34:35 +09:00
qtv Make hash tables more const correct. 2012-10-27 11:44:31 +09:00
qw Whitespace. 2012-11-14 20:54:35 +09:00
RPM Slight rpm package cleanup to match debian. 2012-07-11 14:42:50 +09:00
ruamoko Fix assignment of nil to a structure. 2012-12-11 11:53:01 +09:00
tools Treat aliases of the same basic type as no-ops. 2012-12-11 20:44:40 +09:00
vc2005 Fix the missing vc project files. 2012-02-09 14:10:27 +09:00
vc2008 Fix the missing vc project files. 2012-02-09 14:10:27 +09:00
.gitignore Build and ignore cleanups 2012-01-02 14:16:19 -05:00
bootstrap Get the Makefile find command right for boostrap clean. 2011-01-04 22:25:26 +09:00
configure.ac Use correct name for OpenGL library on OpenBSD by default. 2012-03-03 21:01:23 +09:00
COPYING initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
INSTALL Found yet another build dependency (docs). 2012-07-09 15:10:27 +09:00
Makefile.am Avoid recusing into tools and ruamoko when not needed. 2012-02-12 19:29:31 +09:00
NEWS Update NEWS for 0.7.0. 2012-08-04 10:50:39 +09:00
README.cygwin audit the usage of "only" 2010-01-13 06:42:26 +00:00
TODO Detect the silent death of the jack client thread. 2011-09-07 15:16:27 +09:00

This file gives instruction for compiling QF with cygwin to run in MS Windows(R).

DISCLAIMER: Use at your own risk, NO WARRANTY of any kind. NO GUARANTEE of correctness or usability.

If you have problems with these instructions please let me know.

email: wildcode@users.sourceforge.net
IRC: irc.xiph.org #quakeforge
==========================================================================

WARNING: This is not intended for inexperienced users, binaries are available on request.

         QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) QuakeForge bins you will need to download and install cygwin, and the Microsoft DirectX SDK. Cygwin can be found at http://www.cygwin.org

Once cygwin is installed along with the appropriate developement modules, copy dinput.h from the DirectX SDK and place it in /usr/include/w32api/

If you want to use DirectSound also copy dsound.h to the same spot.

in the quakeforge source dir, within cygwin, type
./bootstrap
./configure --host=i386-mingw32 --build=i386-cygwin --target=i386-mingw32 --program-prefix= --with-static-plugins --disable-shared --disable-oss --disable-vorbis --disable-Werror --enable-optimize --enable-asmopt --disable-debug --enable-zlib
make
make install

--disable-Werror is needed as some versions of the DX SDK are buggy.

Go to the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
quake dir

Let us know how it works for you.

NOTE: At the time of writing qw-server.exe was not working correctly. Please refrain from using it unless you are willing to fix it.

Special Note: QuakeForge supplies only our own version of the programs for Quake. To get the game data, you still need to have purchased Quake or get the shareware version from Id Software.

Chris Ison (WildCode) for QuakeForge
March 11, 2003