quakeforge/nq
Bill Currie 995a8d3e4e Don't use assembly code for SV_HullPointContents.
This is the only assembly code dependent on the size of dclipnode_t.
Removing it paves the way for fixing clipnodes in large maps.
2010-11-29 08:51:29 +09:00
..
include FiztQuake's lerping system. 2010-11-26 16:20:05 +09:00
source Don't use assembly code for SV_HullPointContents. 2010-11-29 08:51:29 +09:00
Makefile.am Makefile cleanups. 2001-04-18 07:05:37 +00:00