mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-30 16:10:53 +00:00
25ac0ff303
Multi-view will be used for shadows and fisheye.
30 lines
557 B
GLSL
30 lines
557 B
GLSL
#version 450
|
|
#extension GL_GOOGLE_include_directive : enable
|
|
#extension GL_EXT_multiview : enable
|
|
|
|
layout (set = 0, binding = 0) uniform
|
|
#include "matrices.h"
|
|
;
|
|
|
|
layout (set = 1, binding = 0) uniform Vertices {
|
|
vec4 xyuv[4];
|
|
};
|
|
|
|
layout (push_constant) uniform PushConstants {
|
|
mat4 Model;
|
|
int frame;
|
|
};
|
|
|
|
layout (location = 0) out vec2 st;
|
|
|
|
void
|
|
main (void)
|
|
{
|
|
vec4 v = xyuv[frame * 4 + gl_VertexIndex];
|
|
|
|
vec4 pos = Model[3];
|
|
pos += v.x * Model[1] + v.y * Model[2];
|
|
|
|
gl_Position = Projection3d * (View[gl_ViewIndex] * pos);
|
|
st = v.zw;
|
|
}
|