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https://git.code.sf.net/p/quake/quakeforge
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It's not quite as expected, but that may be due to one of msaa, the 0-15 range in the palette not being all the way to white, the color gradients being not quite linear (haven't checked yet) or some combination of the above. However, it's that what should be yellow is more green. At least the zombies are no longer white and the ogres don't look like they're wearing skeleton suits.
126 lines
3.4 KiB
C
126 lines
3.4 KiB
C
/*
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qf_alias.h
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Vulkan specific brush model stuff
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Copyright (C) 2012 Bill Currie <bill@taniwha.org>
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Copyright (C) 2021 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2012/1/7
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Date: 2021/1/18
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __QF_Vulkan_qf_alias_h
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#define __QF_Vulkan_qf_alias_h
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#include "QF/darray.h"
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#include "QF/model.h"
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#include "QF/modelgen.h"
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#include "QF/Vulkan/qf_vid.h"
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typedef struct aliasvrt_s {
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float vertex[4];
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float normal[4];
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} aliasvrt_t;
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typedef struct aliasuv_s {
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float u, v;
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} aliasuv_t;
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typedef struct qfv_alias_mesh_s {
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VkBuffer vertex_buffer;
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VkBuffer uv_buffer;
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VkBuffer index_buffer;
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VkDeviceMemory memory;
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} qfv_alias_mesh_t;
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typedef struct qfv_alias_skin_s {
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VkDeviceMemory memory;
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VkImage image;
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VkImageView view;
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byte colora[4];
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byte colorb[4];
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} qfv_alias_skin_t;
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typedef struct qfv_light_s {
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vec3_t color;
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float dist;
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vec3_t position;
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int type;
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vec3_t direction;
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float cone;
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} qfv_light_t;
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#define ALIAS_LIGHTS 8
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typedef struct qfv_light_buffer_s {
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int light_count;
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qfv_light_t lights[ALIAS_LIGHTS] __attribute__((aligned(16)));
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} qfv_light_buffer_t;
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#define ALIAS_BUFFER_INFOS 2
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#define ALIAS_IMAGE_INFOS 1
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typedef struct aliasframe_s {
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VkCommandBuffer cmd;
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VkDescriptorBufferInfo bufferInfo[ALIAS_BUFFER_INFOS];
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VkDescriptorImageInfo imageInfo[ALIAS_IMAGE_INFOS];
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VkWriteDescriptorSet descriptors[ALIAS_BUFFER_INFOS + ALIAS_IMAGE_INFOS];
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qfv_light_buffer_t *lights;
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VkBuffer light_buffer;
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} aliasframe_t;
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typedef struct aliasframeset_s
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DARRAY_TYPE (aliasframe_t) aliasframeset_t;
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typedef struct aliasctx_s {
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aliasframeset_t frames;
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VkPipeline pipeline;
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VkPipelineLayout layout;
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VkSampler sampler;
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VkDeviceMemory light_memory;
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} aliasctx_t;
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struct vulkan_ctx_s;
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struct entity_s;
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struct mod_alias_ctx_s;
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void *Vulkan_Mod_LoadSkin (struct mod_alias_ctx_s *alias_ctx, byte *skin,
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int skinsize, int snum, int gnum, qboolean group,
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maliasskindesc_t *skindesc,
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struct vulkan_ctx_s *ctx);
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void Vulkan_Mod_FinalizeAliasModel (struct mod_alias_ctx_s *alias_ctx,
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struct vulkan_ctx_s *ctx);
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void Vulkan_Mod_LoadExternalSkins (struct mod_alias_ctx_s *alias_ctx,
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struct vulkan_ctx_s *ctx);
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void Vulkan_Mod_MakeAliasModelDisplayLists (struct mod_alias_ctx_s *alias_ctx,
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void *_m, int _s, int extra,
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struct vulkan_ctx_s *ctx);
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void Vulkan_AliasBegin (struct vulkan_ctx_s *ctx);
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void Vulkan_DrawAlias (struct entity_s *ent, struct vulkan_ctx_s *ctx);
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void Vulkan_AliasEnd (struct vulkan_ctx_s *ctx);
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void Vulkan_Alias_Init (struct vulkan_ctx_s *ctx);
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void Vulkan_Alias_Shutdown (struct vulkan_ctx_s *ctx);
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#endif//__QF_Vulkan_qf_alias_h
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