quakeforge/nq
Bill Currie 84a24dbb34 [renderer] Make R_RenderView private
This is actually a better solution to the renderer directly accessing
client code than provided by 7e078c7f9c.

Essentially, V_RenderView should not have been calling R_RenderView, and
CL_UpdateScreen should have been calling V_RenderView directly. The
issue was that the renderers expected the world entity model to be valid
at all times. Now, R_RenderView checks the world entity model's validity
and immediately bails if it is not, and R_ClearState (which is called
whenever the client disconnects and thus no longer has a world to
render) clears the world entity model. Thus R_RenderView can (and is)
now called unconditionally from within the renderer, simplifying
renderer-specific variants.
2021-12-24 06:45:12 +09:00
..
include [renderer] Make R_RenderView private 2021-12-24 06:45:12 +09:00
source [renderer] Make R_RenderView private 2021-12-24 06:45:12 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00