mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-30 16:10:53 +00:00
dbd3d6502a
I never liked it, but with C2x coming out, it's best to handle bools properly. I haven't gone through all the uses of int as bool (I'll leave that for fixing when I encounter them), but this gets QF working with both c2x (really, gnu2x because of raw strings).
292 lines
6.1 KiB
C
292 lines
6.1 KiB
C
/*
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vid_win.c
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Win32 vid component
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "QF/vid.h"
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#include "context_win.h"
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#include "d_iface.h"
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#include "vid_internal.h"
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#include "vid_sw.h"
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static vid_internal_t vid_internal;
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#if 0
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static byte backingbuf[48 * 24];
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#endif
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void
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D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height)
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{
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#if 0
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int i, j, reps = 1, repshift = 0;
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vrect_t rect;
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if (!viddef.initialized || !win_sw_context)
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return;
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if (!viddef.buffer)
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return;
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for (i = 0; i < (height << repshift); i += reps) {
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for (j = 0; j < reps; j++) {
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memcpy (&backingbuf[(i + j) * 24],
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viddef.buffer + x + ((y << repshift) + i +
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j) * viddef.rowbytes, width);
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memcpy (viddef.buffer + x +
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((y << repshift) + i + j) * viddef.rowbytes,
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&pbitmap[(i >> repshift) * width], width);
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}
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}
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rect.x = x;
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rect.y = y;
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rect.width = width;
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rect.height = height << repshift;
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rect.next = NULL;
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win_sw_context->update (win_sw_context, &rect);
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#endif
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}
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void
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D_EndDirectRect (int x, int y, int width, int height)
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{
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#if 0
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int i, j, reps = 1, repshift = 0;
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vrect_t rect;
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if (!viddef.initialized || !win_sw_context)
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return;
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if (!viddef.buffer)
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return;
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for (i = 0; i < (height << repshift); i += reps) {
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for (j = 0; j < reps; j++) {
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memcpy (viddef.buffer + x +
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((y << repshift) + i + j) * viddef.rowbytes,
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&backingbuf[(i + j) * 24], width);
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}
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}
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rect.x = x;
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rect.y = y;
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rect.width = width;
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rect.height = height << repshift;
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rect.next = NULL;
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win_sw_context->update (win_sw_context, &rect);
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#endif
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}
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static void
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VID_shutdown (void *data)
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{
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Sys_MaskPrintf (SYS_vid, "VID_shutdown\n");
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Win_CloseDisplay ();
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}
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static void
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Win_VID_SetPalette (byte *palette, byte *colormap)
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{
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viddef.colormap8 = colormap;
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viddef.fullbright = 256 - viddef.colormap8[256 * VID_GRADES];
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if (vid_internal.set_colormap) {
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vid_internal.set_colormap (vid_internal.ctx, colormap);
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}
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VID_InitGamma (palette);
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viddef.vid_internal->set_palette (win_sw_context, palette);
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}
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static void
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Win_VID_Init (byte *palette, byte *colormap)
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{
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Sys_RegisterShutdown (VID_shutdown, 0);
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vid_internal.gl_context = Win_GL_Context;
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vid_internal.sw_context = Win_SW_Context;
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#ifdef HAVE_VULKAN
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vid_internal.vulkan_context = Win_Vulkan_Context;
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#endif
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R_LoadModule (&vid_internal);
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viddef.numpages = 1;
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VID_GetWindowSize (640, 480);
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Win_OpenDisplay ();
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vid_internal.choose_visual (win_sw_context);
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Win_SetVidMode (viddef.width, viddef.height);
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Win_CreateWindow (viddef.width, viddef.height);
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vid_internal.create_context (win_sw_context);
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Win_VID_SetPalette (palette, colormap);
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Sys_MaskPrintf (SYS_vid, "Video mode %dx%d initialized.\n",
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viddef.width, viddef.height);
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viddef.initialized = true;
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}
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static void
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Win_VID_Init_Cvars (void)
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{
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Win_Init_Cvars ();
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#ifdef HAVE_VULKAN
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Win_Vulkan_Init_Cvars ();
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#endif
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Win_GL_Init_Cvars ();
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Win_SW_Init_Cvars ();
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}
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vid_system_t vid_system = {
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.init = Win_VID_Init,
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.set_palette = Win_VID_SetPalette,
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.init_cvars = Win_VID_Init_Cvars,
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};
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void
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VID_SetCaption (const char *text)
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{
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if (text && *text) {
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char *temp = strdup (text);
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Win_SetCaption (va (0, "%s: %s", PACKAGE_STRING, temp));
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free (temp);
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} else {
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Win_SetCaption (va (0, "%s", PACKAGE_STRING));
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}
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}
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bool
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VID_SetGamma (double gamma)
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{
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return Win_SetGamma (gamma);
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}
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#if 0
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void
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VID_Update (vrect_t *rects)
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{
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vrect_t rect;
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RECT trect;
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if (firstupdate) {
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if (modestate == MS_WINDOWED) {
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GetWindowRect (win_mainwindow, &trect);
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if ((trect.left != vid_window_x) ||
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(trect.top != vid_window_y)) {
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if (COM_CheckParm ("-resetwinpos")) {
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vid_window_x = 0.0;
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vid_window_y = 0.0;
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}
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VID_CheckWindowXY ();
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SetWindowPos (win_mainwindow, NULL, vid_window_x,
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vid_window_y, 0, 0,
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SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW |
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SWP_DRAWFRAME);
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}
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}
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if ((_vid_default_mode_win != vid_default) &&
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(!startwindowed
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|| (_vid_default_mode_win < MODE_FULLSCREEN_DEFAULT))) {
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firstupdate = 0;
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if (COM_CheckParm ("-resetwinpos")) {
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vid_window_x = 0.0;
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vid_window_y = 0.0;
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}
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if ((_vid_default_mode_win < 0) ||
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(_vid_default_mode_win >= nummodes)) {
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_vid_default_mode_win = windowed_default;
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}
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vid_mode = _vid_default_mode_win;
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}
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}
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// We've drawn the frame; copy it to the screen
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FlipScreen (rects);
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// check for a driver change
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if ((vid_ddraw && !vid_usingddraw)
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|| (!vid_ddraw && vid_usingddraw)) {
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// reset the mode
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force_mode_set = true;
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VID_SetMode (vid_mode, vid_curpal);
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force_mode_set = false;
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// store back
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if (vid_usingddraw)
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Sys_Printf ("loaded DirectDraw driver\n");
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else
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Sys_Printf ("loaded GDI driver\n");
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}
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if (vid_testingmode) {
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if (Sys_DoubleTime () >= vid_testendtime) {
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VID_SetMode (vid_realmode, vid_curpal);
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vid_testingmode = 0;
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}
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} else {
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if (vid_mode != vid_realmode) {
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VID_SetMode (vid_mode, vid_curpal);
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vid_mode = vid_modenum;
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// so if mode set fails, we don't keep on
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// trying to set that mode
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vid_realmode = vid_modenum;
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}
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}
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// handle the mouse state when windowed if that's changed
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if (modestate == MS_WINDOWED) {
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if (_windowed_mouse != windowed_mouse) {
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if (_windowed_mouse) {
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IN_ActivateMouse ();
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IN_HideMouse ();
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} else {
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IN_DeactivateMouse ();
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IN_ShowMouse ();
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}
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windowed_mouse = _windowed_mouse;
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}
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}
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}
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#endif
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