quakeforge/include/QF/Vulkan/qf_sprite.h
Bill Currie 92368eafb2 [vulkan] Clean out old pipeline and layout refs
It's not perfect as some subsystems still create resources from the old
system (necessarily), but this cleans up a lot of the mess.
2023-06-24 11:53:00 +09:00

82 lines
2.1 KiB
C

/*
qf_sprite.h
Vulkan specific sprite model stuff
Copyright (C) 2012 Bill Currie <bill@taniwha.org>
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2012/1/7
Date: 2021/1/18
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __QF_Vulkan_qf_sprite_h
#define __QF_Vulkan_qf_sprite_h
#include "QF/darray.h"
#include "QF/model.h"
#include "QF/modelgen.h"
#include "QF/Vulkan/qf_vid.h"
#include "QF/Vulkan/command.h"
typedef struct spritevrt_s {
float x, y, u, v;
} spritevrt_t;
typedef struct qfv_sprite_s {
VkDeviceMemory memory;
VkBuffer verts;
VkImage image;
VkImageView view;
VkDescriptorSet descriptors;
} qfv_sprite_t;
typedef enum {
QFV_spriteDepth,
QFV_spriteGBuffer,
QFV_spriteTranslucent,
QFV_spriteNumPasses
} QFV_SpriteSubpass;
typedef struct spritectx_s {
VkDescriptorPool pool;
VkDescriptorSetLayout setLayout;
unsigned maxImages;
VkSampler sampler;
} spritectx_t;
struct vulkan_ctx_s;
struct entity_s;
struct mod_sprite_ctx_s;
void Vulkan_Sprint_FreeDescriptors (struct vulkan_ctx_s *ctx,
qfv_sprite_t *sprite);
void Vulkan_Sprite_DescriptorSet (struct vulkan_ctx_s *ctx,
qfv_sprite_t *sprite);
void Vulkan_Mod_SpriteLoadFrames (struct mod_sprite_ctx_s *sprite_ctx,
struct vulkan_ctx_s *ctx);
void Vulkan_Sprite_Init (struct vulkan_ctx_s *ctx);
void Vulkan_Sprite_Shutdown (struct vulkan_ctx_s *ctx);
#endif//__QF_Vulkan_qf_sprite_h