quakeforge/libs/gamecode
Bill Currie 3a366f4f7e break out the backtrace code from PR_RunError into PR_DumpState and use
PR_DumpState instead of PR_RunError in seg_fault_handler so we get both a
progs trace /and/ a core file (ulimit allowing)
2001-10-08 03:46:44 +00:00
..
builtins Aaaaaaand, it's done! 2001-09-28 10:31:20 +00:00
engine break out the backtrace code from PR_RunError into PR_DumpState and use 2001-10-08 03:46:44 +00:00
.gitignore
Makefile.am - add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la 2001-08-21 22:34:20 +00:00