quakeforge/include/client
Bill Currie 8407e3acd1 [client] Make input axes accessible and add camera axes
And clean up the names (viewdelta_position_forward -> in_move_forward).
2022-03-01 15:15:33 +09:00
..
chase.h [client] Clean up chase camera code 2022-03-01 13:49:14 +09:00
effects.h [client] Use vec4_t in entity_state_t 2021-03-11 16:19:49 +09:00
entities.h [renderer] Remove more old fields from entity_t 2021-03-20 00:08:21 +09:00
hud.h [client] Merge nq and qw cl_view 2022-02-28 12:12:51 +09:00
input.h [client] Make input axes accessible and add camera axes 2022-03-01 15:15:33 +09:00
locs.h [client] Pass time into locs_draw 2022-02-28 16:57:43 +09:00
particles.h [client] Clean up a stray reference to the renderer 2021-12-24 06:45:13 +09:00
state.h [qw] Use efrags for carried flags 2021-07-22 19:35:12 +09:00
temp_entities.h [renderer] Pass in a camera transform 2022-02-28 16:59:38 +09:00
view.h [client] Get the basic chase camera working 2022-03-01 11:43:23 +09:00