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gl_draw.c
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Make a start on putting the pieces together.
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2012-04-11 14:58:54 +09:00 |
gl_dyn_lights.c
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Rename the public symbols for gl, glsl and sw32.
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2012-04-11 14:58:54 +09:00 |
gl_dyn_part.c
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Ensure code paths stay within the one renderer.
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2012-04-11 22:45:23 +09:00 |
gl_dyn_textures.c
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Rename the public symbols for gl, glsl and sw32.
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2012-04-11 14:58:54 +09:00 |
gl_fog.c
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Rename the public symbols for gl, glsl and sw32.
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2012-04-11 14:58:54 +09:00 |
gl_graph.c
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Rename the public symbols for gl, glsl and sw32.
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2012-04-11 14:58:54 +09:00 |
gl_lightmap.c
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Rename the public symbols for gl, glsl and sw32.
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2012-04-11 14:58:54 +09:00 |
gl_mod_alias.c
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Rename the public symbols for gl, glsl and sw32.
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2012-04-11 14:58:54 +09:00 |
gl_mod_sprite.c
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Rename the public symbols for gl, glsl and sw32.
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2012-04-11 14:58:54 +09:00 |
gl_rmain.c
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Make a start on putting the pieces together.
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2012-04-11 14:58:54 +09:00 |
gl_rmisc.c
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Split up the vid plugin init sequence.
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2012-04-11 16:44:38 +09:00 |
gl_rsurf.c
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Rename the public symbols for gl, glsl and sw32.
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2012-04-11 14:58:54 +09:00 |
gl_screen.c
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Move the gl util functions into viddef_t.
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2012-04-11 14:58:55 +09:00 |
gl_sky.c
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Rename the public symbols for gl, glsl and sw32.
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2012-04-11 14:58:54 +09:00 |
gl_sky_clip.c
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Rename the public symbols for gl, glsl and sw32.
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2012-04-11 14:58:54 +09:00 |
gl_textures.c
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Rename the public symbols for gl, glsl and sw32.
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2012-04-11 14:58:54 +09:00 |
gl_warp.c
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Rename the public symbols for gl, glsl and sw32.
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2012-04-11 14:58:54 +09:00 |
Makefile.am
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Make some progress in getting static plugins to link.
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2012-04-11 14:58:54 +09:00 |
namehack.h
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Start putting the pieces back together.
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2012-04-11 14:58:55 +09:00 |
qfgl_ext.c
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Split up the vid plugin init sequence.
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2012-04-11 16:44:38 +09:00 |
vid_common_gl.c
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Connect up palette setting for gl and glsl.
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2012-04-12 13:57:05 +09:00 |
vtxarray.c
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Make some progress in getting static plugins to link.
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2012-04-11 14:58:54 +09:00 |