quakeforge/libs/video/renderer
Bill Currie 833fb2f4f8 [sw] Make alight_t lightvec an actual vector
The change to using separate per-model-type entity queues resulted in
the lighting vector used for alias and iqm models being in an ephemeral
location (in the shared setup_lighting function's stack frame). This
resulted in the model rendering code getting a garbage vector due to it
being overwritten by another stack frame. What I don't get is why the
garbage varied from run to run for the same demo (demo2, the first scrag
behind the start door showed the bad lighting nicely), which made
tracking down the offending commit (and thus the code) rather
troublesome, though once I found it, it was a bit of a face-palm moment.
2022-03-17 15:38:22 +09:00
..
gl [renderer] Clean up r_bsp a little 2022-03-17 13:09:20 +09:00
glsl [renderer] Move common R_SetupFrame code to r_screen 2022-03-17 12:00:43 +09:00
sw [sw] Make alight_t lightvec an actual vector 2022-03-17 15:38:22 +09:00
vulkan [renderer] Move common R_SetupFrame code to r_screen 2022-03-17 12:00:43 +09:00
crosshair.c Add a new crosshair. 2012-12-12 19:36:50 +09:00
font8x8.c [renderer] Add a default 8x8 font 2021-01-08 14:37:52 +09:00
Makemodule.am [renderer] Fix non-static linking of graph code 2022-03-17 10:51:29 +09:00
noisetextures.c Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
r_alias.c [renderer] Remove currententity from non-sw renderers 2021-07-22 16:15:14 +09:00
r_billboard.c [renderer] Clean up use of vup/vright/vpn 2022-03-14 09:45:27 +09:00
r_bsp.c [renderer] Clean up r_bsp a little 2022-03-17 13:09:20 +09:00
r_cvar.c [renderer] Move r_ambient and r_drawflat to client code 2022-03-09 22:51:21 +09:00
r_dyn_textures.c [image] Change tex_t data from array to pointer 2021-01-25 00:54:41 +09:00
r_efrag.c [renderer] Move some functions from plugins to main lib 2022-03-07 13:40:04 +09:00
r_ent.c [renderer] Move some functions from plugins to main lib 2022-03-07 13:40:04 +09:00
r_fog.c [renderer] Fix some non-static linking issues 2022-03-09 06:55:31 +09:00
r_graph.c [renderer] Fix non-static linking of graph code 2022-03-17 10:51:29 +09:00
r_init.c [renderer] Merge the fog support code 2022-03-08 02:28:19 +09:00
r_iqm.c [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
r_light.c [renderer] move r_worldentity and r_viewleaf into refdef 2022-03-14 15:27:43 +09:00
r_main.c [renderer] Clean up some stray vup etc 2022-03-17 11:55:58 +09:00
r_part.c [sw] Remove r_origin entirely 2022-03-11 13:10:20 +09:00
r_progs.c [gamecode] Pass gcc's purity test again 2022-02-14 19:30:50 +09:00
r_scrap.c [ui] Create library for UI support code 2021-06-12 22:50:51 +09:00
r_screen.c [renderer] Move common R_SetupFrame code to r_screen 2022-03-17 12:00:43 +09:00
r_sprite.c [renderer] Start merging sprite frame calculation 2021-12-24 06:45:13 +09:00
vid_common.c [renderer] Clean up r_origin and modelorg 2022-03-08 03:47:36 +09:00
vid_render_gl.c [renderer] Fix more plugin linking errors 2022-03-17 11:21:38 +09:00
vid_render_glsl.c [renderer] Fix more plugin linking errors 2022-03-17 11:21:38 +09:00
vid_render_sw.c [renderer] Get timegraph and zgraph working 2022-03-15 15:42:43 +09:00
vid_render_vulkan.c [renderer] Get timegraph and zgraph working 2022-03-15 15:42:43 +09:00