mirror of
https://git.code.sf.net/p/quake/quakeforge
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833fb2f4f8
The change to using separate per-model-type entity queues resulted in the lighting vector used for alias and iqm models being in an ephemeral location (in the shared setup_lighting function's stack frame). This resulted in the model rendering code getting a garbage vector due to it being overwritten by another stack frame. What I don't get is why the garbage varied from run to run for the same demo (demo2, the first scrag behind the start door showed the bad lighting nicely), which made tracking down the offending commit (and thus the code) rather troublesome, though once I found it, it was a bit of a face-palm moment. |
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audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |