quakeforge/debian/control

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Source: quakeforge
Section: contrib/games
Priority: optional
Maintainer: Jeff Teunissen <deek@debian.org>
Standards-Version: 3.1.1
Build-Depends: automake (>= 1.8) | automake1.8, autoconf, libtool, bison, flex, debhelper, libsdl1.2-dev, zlib1g-dev, libncurses5-dev, xorg-dev | xlibs-dev (>= 4), libasound2-dev, libogg-dev, libvorbis-dev, libflac-dev, libpng12-dev
Package: quakeforge
Architecture: any
Depends: quakeforge-common, quakeforge-client, quake-game
Suggests: quakeforge-server
Description: QuakeForge 3D game engine - Fake package
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
.
This package only exists to depend on a client and suggest a server.
Package: quakeforge-common
Architecture: any
Depends: quake-game, ${shlibs:Depends}
Description: QuakeForge 3D game engine - common files
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
.
This package contains files and shared libraries common to all QuakeForge
packages.
Package: quakeforge-stub
Provides: quake-game
Architecture: any
Description: QuakeForge 3D game engine - common files
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
.
This sub-package provides the quake-game pseudo package.
Package: quakeforge-dev
Architecture: any
Depends: quakeforge-common
Description: QuakeForge 3D game engine - development files
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
.
This package contains headers and static libraries for the development of
utilities and applications for QuakeForge.
Package: quakeforge-sdl
Architecture: any
Conflicts: quake-sdl
Depends: quake-game, ${shlibs:Depends}
Provides: quakeforge-client
Suggests: joystick
Description: QuakeForge 3D game engine - SDL client
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
.
This package contains the SDL versions of the QuakeWorld client and
standalone engine, as well as CD audio and sound output plugins that use SDL to
do their work.
Package: quakeforge-x11
Architecture: any
Conflicts: quake-x11
Depends: quake-game, ${shlibs:Depends}
Provides: quakeforge-client
Suggests: joystick
Description: QuakeForge 3D game engine - X11 client
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
.
This package contains the X11 versions of the QuakeForge client and
standalone engine.
Package: quakeforge-glx
Architecture: any
Conflicts: quake-gl
Depends: quake-game, libgl1, ${shlibs:Depends}
Provides: quakeforge-client
Suggests: joystick
Description: QuakeForge 3D game engine - GLX Client
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
.
This package contains the GLX versions of the QuakeForge client and
standalone engine.
Package: quakeforge-sgl
Architecture: any
Conflicts: quake-sdl
Depends: quake-game, libgl1, ${shlibs:Depends}
Provides: quakeforge-client
Suggests: joystick
Description: QuakeForge 3D game engine - SDL-GL client
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
.
This package contains the SDL-GL versions of the QuakeForge client and
standalone engine.
Package: quakeforge-servers
Architecture: any
Depends: quake-game, ${shlibs:Depends}
Provides: quakeforge-server
Description: QuakeForge 3D game engine - Servers
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
.
This package contains both the QuakeWorld-compatible and
NetQuake-compatible dedicated servers, as well as a simple
QuakeWorld-compatible master server.
Package: quakeforge-libs-sw
Architecture: any
Depends: quakeforge-common, ${shlibs:Depends}
Section: contrib/libs
Description: QuakeForge 3D game engine - Software renderer libraries
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
.
This package contains the shared libraries needed to use the software
rendering targets.
Package: quakeforge-libs-gl
Architecture: any
Depends: quakeforge-common, ${shlibs:Depends}
Section: contrib/libs
Description: QuakeForge 3D game engine - OpenGL renderer libraries
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
.
This package contains the shared libraries needed to use the OpenGL
rendering targets.
Package: quakeforge-oss
Architecture: any
Depends: quakeforge-common, ${shlibs:Depends}
Description: OSS digital audio output plugin for QuakeForge
The OSS plugin for QuakeForge provides digital audio output (using OSS/Linux,
OSS/Free, or kernel sound) for QuakeForge targets that contain clients.
.
NOTE: This plugin does not work on all systems, since it uses memory-mapped
I/O for the output device. If you have trouble, try the quakeforge-alsa
package.
Package: quakeforge-alsa
Architecture: any
Depends: quakeforge-common, ${shlibs:Depends}
Description: ALSA 0.9 digital audio output plugin for QuakeForge
The ALSA 0.9 plugin for QuakeForge provides digital audio output for
QuakeForge targets that contain clients.
Package: quakeforge-utils
Architecture: any
Depends: ${shlibs:Depends}
Description: QuakeForge utility programs
This package contains several tools for use with QuakeForge:
.
* pak, a pakfile management tool.
* zpak, a script for compressing pakfiles.
* qfprogs, a "nm" tool for examining progs data files.
* qfwavinfo, a tool to assist in converting "looped" WAV files to Ogg
Vorbis.
Package: quakeforge-maptools
Architecture: any
Depends: qfcc, ${shlibs:Depends}
Description: Quake mapping tools from the QuakeForge Project
This package contains QuakeForge's versions of the tools Id Software used
to create maps for the Quake engine. Included are:
.
* qfbsp, a program for compiling a map file into a BSP tree.
* qflight, a program for generating lightmaps from the static lights in a
BSP file.
* qfvis, a program for generating the Possibly-Visible Set information from
a BSP and a portal information file (generated by qfbsp).
Package: qfcc
Architecture: any
Depends: cpp, ${shlibs:Depends}
Description: The QuakeForge Code Compiler
QFCC is an optimizing byte-code compiler for the Ruamoko language, a language
based strongly on Id Software's QuakeC. The bytecode interpreter for QuakeC
and Ruamoko is located inside the Quake engine (though there is a standalone
interpreter available).
.
QFCC is designed to work with the QuakeForge engines, but will work with
most non-QuakeForge servers with a couple of changes to its command-line
options.