quakeforge/libs/video
Bill Currie 82d1a6e6cd [vulkan] Do a depth pass for 2d objects
While the HUD and status bar don't cut out a lot of screen (normally),
they might start to make a difference when I get transparency working
properly. The main thing is this is a step towards pulling the 2d
rendering into another render pass so the main deferred pass is
world-only.
2022-11-21 02:29:03 +09:00
..
renderer [vulkan] Do a depth pass for 2d objects 2022-11-21 02:29:03 +09:00
targets [vid] Add a function to set the palette and colormap 2022-11-14 19:39:55 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00