quakeforge/libs
Bill Currie 82d1a6e6cd [vulkan] Do a depth pass for 2d objects
While the HUD and status bar don't cut out a lot of screen (normally),
they might start to make a difference when I get transparency working
properly. The main thing is this is a step towards pulling the 2d
rendering into another render pass so the main deferred pass is
world-only.
2022-11-21 02:29:03 +09:00
..
audio [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
client [console] Resurrect console scaling 2022-11-14 09:49:13 +09:00
console [console] Resurrect console scaling 2022-11-14 09:49:13 +09:00
ecs [ecs] Add a function to remove a component from all entities 2022-11-17 21:49:38 +09:00
gamecode [qfcc] Support advanced progs again 2022-11-12 20:04:19 +09:00
gib Fix a pile of warnings for gcc 12 2022-07-31 17:13:26 +09:00
image [image] Update stub WritePNG's definition 2022-09-19 13:38:58 +01:00
input [input] Initialize the axis/button callback fields 2022-09-22 09:35:57 +09:00
models [vulkan] Move both alias color maps into the one layer 2022-11-15 13:09:41 +09:00
net [client] Merge cl_screen.c 2022-11-02 15:11:09 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [scene] Move visibility management into scene code 2022-11-13 15:08:18 +09:00
scene [renderer] Clear the visibility components on scene reset 2022-11-17 22:12:41 +09:00
ui [ecs] Move parent setting logic into hierarchy 2022-11-05 17:54:49 +09:00
util [util] Check share path too when filling file lists 2022-11-11 22:05:10 +09:00
video [vulkan] Do a depth pass for 2d objects 2022-11-21 02:29:03 +09:00
Makemodule.am [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00