quakeforge/libs/gamecode
Bill Currie 82809eb856 Simplify the call to PR_LoadProgsFile.
I've decided that setting pr.max_edicts and pr.zone_size as part of the
local progs initialization rather than in PR_LoadProgsFile makes more
sense. For one, it is unlikely for the limits to change every time progs is
reloaded. Also, they seem to be a property of the VM rather than the progs.
However, there is nothing stopping the caller from updating max_edicts and
zone_size every call.
2018-10-11 10:06:48 +09:00
..
Makefile.am Fix a pile of automake deprecation warnings. 2013-11-24 13:11:50 +09:00
pr_builtins.c Make hash tables more const correct. 2012-10-27 11:44:31 +09:00
pr_debug.c Fix a pile of sizeof goofs. 2018-09-07 20:00:57 +09:00
pr_edict.c Dump a stack trace when running out of edicts. 2012-07-18 10:30:58 +09:00
pr_exec.c Allow Sys_Error to be hooked. 2016-01-03 23:04:00 +09:00
pr_load.c Simplify the call to PR_LoadProgsFile. 2018-10-11 10:06:48 +09:00
pr_opcode.c Add (%Ec) to OP_ADDRESS's format specifier. 2013-01-17 16:43:54 +09:00
pr_parse.c Strip trailing spaces from field names. 2013-11-26 14:27:49 +09:00
pr_resolve.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
pr_resource.c Make hash tables more const correct. 2012-10-27 11:44:31 +09:00
pr_strings.c Do a pure/const/noreturn/format attribute pass. 2018-10-09 12:42:21 +09:00
pr_zone.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00