mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-11 15:51:36 +00:00
825ce0dad6
Sometimes list and sometimes tuple makes for a mess.
124 lines
4.3 KiB
Python
124 lines
4.3 KiB
Python
# vim:ts=4:et
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# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from bpy.props import BoolProperty, FloatProperty, StringProperty, EnumProperty
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from bpy.props import BoolVectorProperty, PointerProperty
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def qfentity_items(self, context):
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qfmap = context.scene.qfmap
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entclasses = qfmap.entity_classes.entity_classes
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eclist = list(entclasses.keys())
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eclist.sort()
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return tuple(map(lambda ec: (ec, ec, entclasses[ec].comment), eclist))
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class QFEntity(bpy.types.PropertyGroup):
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classname = EnumProperty(items = qfentity_items, name = "Entity Class")
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flags = BoolVectorProperty(size=12)
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class EntityPanel(bpy.types.Panel):
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = 'object'
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bl_label = 'QF Entity'
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@classmethod
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def poll(cls, context):
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return True
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def draw(self, context):
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layout = self.layout
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obj = context.active_object
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qfmap = context.scene.qfmap
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ec = qfmap.entity_classes.entity_classes[obj.qfentity.classname]
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flags = ec.flagnames + ("",) * (8 - len(ec.flagnames))
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flags += ("!easy", "!medium", "!hard", "!dm")
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layout.prop(obj.qfentity, "classname")
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split = layout.split()
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for c in range(3):
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col = split.column()
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sub = col.column(align=True)
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for r in range(4):
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idx = c * 4 + r
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sub.prop(obj.qfentity, "flags", text = flags[idx], index = idx)
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def default_brush_entity(entityclass):
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name = entityclass.name
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verts = [(-8, -8, -8),
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( 8, 8, -8),
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(-8, 8, 8),
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( 8, -8, 8)]
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faces = [(0, 2, 1),
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(0, 3, 2),
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(0, 1, 3),
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(1, 2, 3)]
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mesh = bpy.data.meshes.new(name)
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mesh.from_pydata(verts, [], faces)
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return mesh
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def entity_box(entityclass):
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name = entityclass.name
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size = entityclass.size
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color = entityclass.color
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if name in bpy.data.meshes:
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return bpy.data.meshes[name]
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verts = [(size[0][0], size[0][1], size[0][2]),
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(size[0][0], size[0][1], size[1][2]),
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(size[0][0], size[1][1], size[0][2]),
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(size[0][0], size[1][1], size[1][2]),
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(size[1][0], size[0][1], size[0][2]),
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(size[1][0], size[0][1], size[1][2]),
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(size[1][0], size[1][1], size[0][2]),
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(size[1][0], size[1][1], size[1][2])]
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faces = [(0, 1, 3, 2),
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(0, 2, 6, 4),
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(0, 4, 5, 1),
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(4, 6, 7, 5),
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(6, 2, 3, 7),
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(1, 5, 7, 3)]
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mesh = bpy.data.meshes.new(name)
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mesh.from_pydata(verts, [], faces)
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mat = bpy.data.materials.new(name)
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mat.diffuse_color = color
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mat.use_raytrace = False
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mesh.materials.append(mat)
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return mesh
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def add_entity(self, context, entclass):
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entity_class = context.scene.qfmap.entity_classes.entity_classes[entclass]
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context.user_preferences.edit.use_global_undo = False
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for obj in bpy.data.objects:
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obj.select = False
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if entity_class.size:
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mesh = entity_box(entity_class)
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else:
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mesh = default_brush_entity(entity_class)
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obj = bpy.data.objects.new(entity_class.name, mesh)
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obj.location = context.scene.cursor_location
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obj.select = True
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obj.qfentity.classname = entclass
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context.scene.objects.link(obj)
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bpy.context.scene.objects.active=obj
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context.user_preferences.edit.use_global_undo = True
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return {'FINISHED'}
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def register():
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bpy.types.Object.qfentity = PointerProperty(type=QFEntity)
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