mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-27 06:34:11 +00:00
12c84046f3
This is an extremely extensive patch as it hits every cvar, and every usage of the cvars. Cvars no longer store the value they control, instead, they use a cexpr value object to reference the value and specify the value's type (currently, a null type is used for strings). Non-string cvars are passed through cexpr, allowing expressions in the cvars' settings. Also, cvars have returned to an enhanced version of the original (id quake) registration scheme. As a minor benefit, relevant code having direct access to the cvar-controlled variables is probably a slight optimization as it removed a pointer dereference, and the variables can be located for data locality. The static cvar descriptors are made private as an additional safety layer, though there's nothing stopping external modification via Cvar_FindVar (which is needed for adding listeners). While not used yet (partly due to working out the design), cvars can have a validation function. Registering a cvar allows a primary listener (and its data) to be specified: it will always be called first when the cvar is modified. The combination of proper listeners and direct access to the controlled variable greatly simplifies the more complex cvar interactions as much less null checking is required, and there's no need for one cvar's callback to call another's. nq-x11 is known to work at least well enough for the demos. More testing will come.
627 lines
16 KiB
C
627 lines
16 KiB
C
/*
|
|
gl_textures.c
|
|
|
|
Texture format setup.
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
Copyright (C) 2001 Ragnvald Maartmann-Moe IV
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
#ifdef HAVE_STRING_H
|
|
# include <string.h>
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
# include <strings.h>
|
|
#endif
|
|
|
|
#include <stdio.h>
|
|
|
|
#include "QF/cmd.h"
|
|
#include "QF/crc.h"
|
|
#include "QF/cvar.h"
|
|
#include "QF/draw.h"
|
|
#include "QF/mathlib.h"
|
|
#include "QF/sys.h"
|
|
#include "QF/GL/defines.h"
|
|
#include "QF/GL/funcs.h"
|
|
#include "QF/GL/qf_textures.h"
|
|
#include "QF/GL/qf_vid.h"
|
|
|
|
#include "compat.h"
|
|
#include "r_internal.h"
|
|
#include "sbar.h"
|
|
#include "vid_internal.h"
|
|
|
|
typedef struct {
|
|
GLuint texnum;
|
|
char identifier[64];
|
|
int width, height;
|
|
int bytesperpixel;
|
|
// int texelformat; // eventually replace bytesperpixel
|
|
qboolean mipmap;
|
|
unsigned short crc; // LordHavoc: CRC for texure validation
|
|
} gltexture_t;
|
|
|
|
static gltexture_t gltextures[MAX_GLTEXTURES];
|
|
static int numgltextures = 0;
|
|
|
|
typedef struct {
|
|
const char *name;
|
|
int minimize, maximize;
|
|
} glmode_t;
|
|
|
|
static glmode_t modes[] = {
|
|
{"GL_NEAREST", GL_NEAREST, GL_NEAREST},
|
|
{"GL_LINEAR", GL_LINEAR, GL_LINEAR},
|
|
{"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST},
|
|
{"GL_NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST},
|
|
{"GL_LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR},
|
|
{"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR}
|
|
// Anisotropic...
|
|
};
|
|
|
|
typedef struct {
|
|
const char *name;
|
|
int format;
|
|
} glformat_t;
|
|
|
|
#if 0
|
|
static glformat_t formats[] = {
|
|
/*
|
|
1-4 are standardly supported formats by GL, not exactly the
|
|
evil magic numbers they appear to be. Provided mostly as a
|
|
way to avoid ugly code for supporting a shortcut, partly for
|
|
consistency. --Despair
|
|
*/
|
|
{"1", 1},
|
|
{"2", 2},
|
|
{"3", 3},
|
|
{"4", 4},
|
|
{"GL_ALPHA", GL_ALPHA},
|
|
{"GL_ALPHA4", GL_ALPHA4},
|
|
{"GL_ALPHA8", GL_ALPHA8},
|
|
{"GL_ALPHA12", GL_ALPHA12},
|
|
{"GL_ALPHA16", GL_ALPHA16},
|
|
/*
|
|
{"GL_DEPTH_COMPONENT", GL_DEPTH_COMPONENT},
|
|
{"GL_DEPTH_COMPONENT16", GL_DEPTH_COMPONENT16},
|
|
{"GL_DEPTH_COMPONENT24", GL_DEPTH_COMPONENT24},
|
|
{"GL_DEPTH_COMPONENT32", GL_DEPTH_COMPONENT32},
|
|
*/
|
|
{"GL_LUMINANCE", GL_LUMINANCE},
|
|
{"GL_LUMINANCE4", GL_LUMINANCE4},
|
|
{"GL_LUMINANCE8", GL_LUMINANCE8},
|
|
{"GL_LUMINANCE12", GL_LUMINANCE12},
|
|
{"GL_LUMINANCE16", GL_LUMINANCE16},
|
|
{"GL_LUMINANCE_ALPHA", GL_LUMINANCE_ALPHA},
|
|
{"GL_LUMINANCE4_ALPHA4", GL_LUMINANCE4_ALPHA4},
|
|
{"GL_LUMINANCE6_ALPHA2", GL_LUMINANCE6_ALPHA2},
|
|
{"GL_LUMINANCE8_ALPHA8", GL_LUMINANCE8_ALPHA8},
|
|
{"GL_LUMINANCE12_ALPHA4", GL_LUMINANCE12_ALPHA4},
|
|
{"GL_LUMINANCE12_ALPHA12", GL_LUMINANCE12_ALPHA12},
|
|
{"GL_LUMINANCE16_ALPHA16", GL_LUMINANCE16_ALPHA16},
|
|
{"GL_INTENSITY", GL_INTENSITY},
|
|
{"GL_INTENSITY4", GL_INTENSITY4},
|
|
{"GL_INTENSITY8", GL_INTENSITY8},
|
|
{"GL_INTENSITY12", GL_INTENSITY12},
|
|
{"GL_INTENSITY16", GL_INTENSITY16},
|
|
{"GL_R3_G3_B2", GL_R3_G3_B2},
|
|
{"GL_RGB", GL_RGB},
|
|
{"GL_RGB4", GL_RGB4},
|
|
{"GL_RGB5", GL_RGB5},
|
|
{"GL_RGB8", GL_RGB8},
|
|
{"GL_RGB10", GL_RGB10},
|
|
{"GL_RGB12", GL_RGB12},
|
|
{"GL_RGB16", GL_RGB16},
|
|
{"GL_RGBA", GL_RGBA},
|
|
{"GL_RGBA2", GL_RGBA2},
|
|
{"GL_RGBA4", GL_RGBA4},
|
|
{"GL_RGB5_A1", GL_RGB5_A1},
|
|
{"GL_RGBA8", GL_RGBA8},
|
|
{"GL_RGB10_A2", GL_RGB10_A2},
|
|
{"GL_RGBA12", GL_RGBA12},
|
|
{"GL_RGBA16", GL_RGBA16},
|
|
/* EXT_paletted_textures
|
|
{"COLOR_INDEX1_EXT", COLOR_INDEX1_EXT}.
|
|
{"COLOR_INDEX2_EXT", COLOR_INDEX2_EXT},
|
|
{"COLOR_INDEX4_EXT", COLOR_INDEX4_EXT},
|
|
{"COLOR_INDEX8_EXT", COLOR_INDEX8_EXT},
|
|
{"COLOR_INDEX12_EXT", COLOR_INDEX12_EXT},
|
|
{"COLOR_INDEX16_EXT", COLOR_INDEX16_EXT},
|
|
*/
|
|
/* EXT_cmyka
|
|
{"CMYK_EXT", CMYK_EXT},
|
|
{"CMYKA_EXT", CMYKA_EXT},
|
|
*/
|
|
/* EXT_422_pixels
|
|
{"422_EXT", 422_EXT},
|
|
{"422_REV_EXT", 422_REV_EXT},
|
|
{"422_AVERAGE_EXT", 422_AVERAGE_EXT},
|
|
{"422_REV_AVERAGE_EXT", 422_REV_AVERAGE_EXT},
|
|
*/
|
|
/* EXT_abgr
|
|
{"ABGR_EXT", ABGR_EXT},
|
|
*/
|
|
/* EXT_bgra
|
|
{"BGR_EXT", BGR_EXT},
|
|
{"BGRA_EXT", BGRA_EXT},
|
|
*/
|
|
/* 1.4 texture_compression -- Append _ARB for older ARB version.
|
|
* applicable only for CompressedTexImage and CompressedTexSubimage
|
|
* which will complicate upload paths. *ponder*
|
|
{"COMPRESSED_ALPHA", COMPRESSED_ALPHA},
|
|
{"COMPRESSED_LUMINANCE", COMPRESSED_LUMINANCE},
|
|
{"COMPRESSED_LUMINANCE_ALPHA", COMPRESSED_LUMINANCE_ALPHA},
|
|
{"COMPRESSED_INTENSITY", COMPRESSED_INTENSITY},
|
|
{"COMPRESSED_RGB", COMPRESSED_RGB_ARB},
|
|
{"COMPRESSED_RGBA", COMPRESSED_RGBA},
|
|
*/
|
|
{"NULL", 0}
|
|
};
|
|
#endif
|
|
|
|
int gl_alpha_format = 4, gl_lightmap_format = 4, gl_solid_format = 3;
|
|
|
|
|
|
void
|
|
GL_TextureMode_f (void)
|
|
{
|
|
int i;
|
|
gltexture_t *glt;
|
|
|
|
if (Cmd_Argc () == 1) {
|
|
for (i = 0; i < 6; i++)
|
|
if (gl_filter_min == modes[i].minimize) {
|
|
Sys_Printf ("%s\n", modes[i].name);
|
|
return;
|
|
}
|
|
Sys_Printf ("current filter is unknown?\n");
|
|
return;
|
|
}
|
|
|
|
for (i = 0; i < 6; i++) {
|
|
if (!strcasecmp (modes[i].name, Cmd_Argv (1)))
|
|
break;
|
|
}
|
|
|
|
if (i == 6) {
|
|
Sys_Printf ("bad filter name\n");
|
|
return;
|
|
}
|
|
|
|
gl_filter_min = modes[i].minimize;
|
|
gl_filter_max = modes[i].maximize;
|
|
|
|
// change all the existing mipmap texture objects
|
|
for (i = 0, glt = gltextures; i < numgltextures; i++, glt++) {
|
|
if (glt->mipmap) {
|
|
qfglBindTexture (GL_TEXTURE_2D, glt->texnum);
|
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
|
|
gl_filter_min);
|
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
|
|
gl_filter_max);
|
|
if (gl_Anisotropy)
|
|
qfglTexParameterf (GL_TEXTURE_2D,
|
|
GL_TEXTURE_MAX_ANISOTROPY_EXT, gl_aniso);
|
|
}
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
static int
|
|
GL_TextureDepth_f (int format)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < 42; i++) {
|
|
if (format == formats[i].format) {
|
|
Sys_Printf ("%s\n", formats[i].name);
|
|
return GL_RGBA;
|
|
}
|
|
Sys_Printf ("Current texture format is unknown.\n");
|
|
return GL_RGBA;
|
|
}
|
|
|
|
for (i = 0; formats[i].format != 0; i++) {
|
|
if (!strcasecmp (formats[i].name, Cmd_Argv (1)))
|
|
break;
|
|
}
|
|
|
|
if (formats[i].format == 0) {
|
|
Sys_Printf ("bad texture format name\n");
|
|
return GL_RGBA;
|
|
}
|
|
|
|
return formats[i].format;
|
|
}
|
|
#endif
|
|
|
|
static void
|
|
GL_ResampleTexture (unsigned int *in, int inwidth, int inheight,
|
|
unsigned int *out, int outwidth, int outheight)
|
|
{
|
|
// Improvements here should be mirrored in build_skin_32 in gl_skin.c
|
|
int i, j;
|
|
unsigned int frac, fracstep;
|
|
unsigned int *inrow;
|
|
|
|
if (!outwidth || !outheight)
|
|
return;
|
|
fracstep = inwidth * 0x10000 / outwidth;
|
|
for (i = 0; i < outheight; i++, out += outwidth) {
|
|
inrow = in + inwidth * (i * inheight / outheight);
|
|
frac = fracstep >> 1;
|
|
for (j = 0; j < outwidth; j ++) {
|
|
out[j] = inrow[frac >> 16];
|
|
frac += fracstep;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
GL_Resample8BitTexture (const unsigned char *in, int inwidth, int inheight,
|
|
unsigned char *out, int outwidth, int outheight)
|
|
{
|
|
// Improvements here should be mirrored in build_skin_8 in gl_skin.c
|
|
const unsigned char *inrow;
|
|
int i, j;
|
|
unsigned int frac, fracstep;
|
|
|
|
if (!outwidth || !outheight)
|
|
return;
|
|
fracstep = inwidth * 0x10000 / outwidth;
|
|
for (i = 0; i < outheight; i++, out += outwidth) {
|
|
inrow = in + inwidth * (i * inheight / outheight);
|
|
frac = fracstep >> 1;
|
|
for (j = 0; j < outwidth; j ++) {
|
|
out[j] = inrow[frac >> 16];
|
|
frac += fracstep;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
GL_MipMap
|
|
|
|
Operates in place, quartering the size of the texture.
|
|
*/
|
|
static void
|
|
GL_MipMap (byte *in, int width, int height)
|
|
{
|
|
byte *out;
|
|
int i, j;
|
|
|
|
width <<= 2;
|
|
height >>= 1;
|
|
out = in;
|
|
|
|
for (i = 0; i < height; i++, in += width) {
|
|
for (j = 0; j < width; j += 8, out += 4, in += 8) {
|
|
out[0] = (in[0] + in[4] + in[width + 0] + in[width + 4]) >> 2;
|
|
out[1] = (in[1] + in[5] + in[width + 1] + in[width + 5]) >> 2;
|
|
out[2] = (in[2] + in[6] + in[width + 2] + in[width + 6]) >> 2;
|
|
out[3] = (in[3] + in[7] + in[width + 3] + in[width + 7]) >> 2;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
GL_MipMap8Bit
|
|
|
|
Mipping for 8 bit textures
|
|
*/
|
|
static void
|
|
GL_MipMap8Bit (byte *in, int width, int height)
|
|
{
|
|
byte *at1, *at2, *at3, *at4, *out;
|
|
int i, j;
|
|
unsigned short r, g, b;
|
|
|
|
height >>= 1;
|
|
out = in;
|
|
|
|
for (i = 0; i < height; i++, in += width)
|
|
for (j = 0; j < width; j += 2, out += 1, in += 2) {
|
|
at1 = (byte *) & d_8to24table[in[0]];
|
|
at2 = (byte *) & d_8to24table[in[1]];
|
|
at3 = (byte *) & d_8to24table[in[width + 0]];
|
|
at4 = (byte *) & d_8to24table[in[width + 1]];
|
|
|
|
r = (at1[0] + at2[0] + at3[0] + at4[0]);
|
|
r >>= 5;
|
|
g = (at1[1] + at2[1] + at3[1] + at4[1]);
|
|
g >>= 5;
|
|
b = (at1[2] + at2[2] + at3[2] + at4[2]);
|
|
b >>= 5;
|
|
|
|
out[0] = gl_15to8table[(r << 0) + (g << 5) + (b << 10)];
|
|
}
|
|
}
|
|
|
|
static void
|
|
GL_Upload32 (unsigned int *data, int width, int height, qboolean mipmap,
|
|
qboolean alpha)
|
|
{
|
|
int scaled_width, scaled_height, intformat;
|
|
unsigned int *scaled;
|
|
|
|
if (!width || !height)
|
|
return; // Null texture
|
|
|
|
// Snap the height and width to a power of 2.
|
|
for (scaled_width = 1; scaled_width < width; scaled_width <<= 1);
|
|
for (scaled_height = 1; scaled_height < height; scaled_height <<= 1);
|
|
|
|
scaled_width >>= gl_picmip;
|
|
scaled_height >>= gl_picmip;
|
|
|
|
scaled_width = min (scaled_width, gl_max_size);
|
|
scaled_height = min (scaled_height, gl_max_size);
|
|
|
|
if (!(scaled = malloc (scaled_width * scaled_height * sizeof (GLuint))))
|
|
Sys_Error ("GL_LoadTexture: too big");
|
|
|
|
intformat = alpha ? gl_alpha_format : gl_solid_format;
|
|
|
|
// If the real width/height and the 'scaled' width/height aren't
|
|
// identical, then we rescale it.
|
|
if (scaled_width == width && scaled_height == height) {
|
|
memcpy (scaled, data, width * height * sizeof (GLuint));
|
|
} else {
|
|
GL_ResampleTexture (data, width, height, scaled, scaled_width,
|
|
scaled_height);
|
|
}
|
|
|
|
qfglTexImage2D (GL_TEXTURE_2D, 0, intformat, scaled_width, scaled_height,
|
|
0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
|
|
|
|
if (mipmap) {
|
|
int miplevel = 0;
|
|
|
|
while (scaled_width > 1 || scaled_height > 1) {
|
|
GL_MipMap ((byte *) scaled, scaled_width, scaled_height);
|
|
scaled_width >>= 1;
|
|
scaled_height >>= 1;
|
|
scaled_width = max (scaled_width, 1);
|
|
scaled_height = max (scaled_height, 1);
|
|
miplevel++;
|
|
qfglTexImage2D (GL_TEXTURE_2D, miplevel, intformat, scaled_width,
|
|
scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE,
|
|
scaled);
|
|
}
|
|
}
|
|
|
|
if (mipmap) {
|
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
|
|
gl_filter_min);
|
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
|
|
gl_filter_max);
|
|
} else {
|
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
|
|
gl_filter_max);
|
|
if (gl_picmip)
|
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
|
|
GL_NEAREST);
|
|
else
|
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
|
|
gl_filter_max);
|
|
}
|
|
if (gl_Anisotropy)
|
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
|
|
gl_aniso);
|
|
|
|
free (scaled);
|
|
}
|
|
|
|
/*
|
|
GL_Upload8_EXT
|
|
|
|
If we have shared or global palettes, upload an 8-bit texture.
|
|
If we don't, this function does nothing.
|
|
*/
|
|
void
|
|
GL_Upload8_EXT (const byte *data, int width, int height, qboolean mipmap,
|
|
qboolean alpha)
|
|
{
|
|
byte *scaled;
|
|
int scaled_width, scaled_height;
|
|
|
|
// Snap the height and width to a power of 2.
|
|
for (scaled_width = 1; scaled_width < width; scaled_width <<= 1);
|
|
for (scaled_height = 1; scaled_height < height; scaled_height <<= 1);
|
|
|
|
scaled_width >>= gl_picmip;
|
|
scaled_height >>= gl_picmip;
|
|
|
|
scaled_width = min (scaled_width, gl_max_size);
|
|
scaled_height = min (scaled_height, gl_max_size);
|
|
|
|
if (!(scaled = malloc (scaled_width * scaled_height)))
|
|
Sys_Error ("GL_LoadTexture: too big");
|
|
|
|
// If the real width/height and the 'scaled' width/height aren't
|
|
// identical then we rescale it.
|
|
if (scaled_width == width && scaled_height == height) {
|
|
memcpy (scaled, data, width * height);
|
|
} else {
|
|
GL_Resample8BitTexture (data, width, height, scaled, scaled_width,
|
|
scaled_height);
|
|
}
|
|
qfglTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width,
|
|
scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE,
|
|
scaled);
|
|
|
|
if (mipmap) {
|
|
int miplevel;
|
|
|
|
miplevel = 0;
|
|
while (scaled_width > 1 || scaled_height > 1) {
|
|
GL_MipMap8Bit ((byte *) scaled, scaled_width, scaled_height);
|
|
scaled_width >>= 1;
|
|
scaled_height >>= 1;
|
|
scaled_width = max (scaled_width, 1);
|
|
scaled_height = max (scaled_height, 1);
|
|
miplevel++;
|
|
qfglTexImage2D (GL_TEXTURE_2D, miplevel, GL_COLOR_INDEX8_EXT,
|
|
scaled_width, scaled_height, 0, GL_COLOR_INDEX,
|
|
GL_UNSIGNED_BYTE, scaled);
|
|
}
|
|
}
|
|
|
|
if (mipmap) {
|
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
|
|
gl_filter_min);
|
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
|
|
gl_filter_max);
|
|
} else {
|
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
|
|
gl_filter_max);
|
|
if (gl_picmip)
|
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
|
|
GL_NEAREST);
|
|
else
|
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
|
|
gl_filter_max);
|
|
}
|
|
if (gl_Anisotropy)
|
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
|
|
gl_aniso);
|
|
|
|
free (scaled);
|
|
}
|
|
|
|
void
|
|
GL_Upload8 (const byte *data, int width, int height, qboolean mipmap,
|
|
qboolean alpha)
|
|
{
|
|
int i, s, p;
|
|
unsigned int *trans;
|
|
|
|
s = width * height;
|
|
trans = malloc (s * sizeof (unsigned int));
|
|
SYS_CHECKMEM (trans);
|
|
|
|
// if there are no transparent pixels, make it a 3 component
|
|
// texture even if it was specified as otherwise
|
|
if (alpha) {
|
|
alpha = false;
|
|
for (i = 0; i < s; i++) {
|
|
p = data[i];
|
|
if (p == 255)
|
|
alpha = true;
|
|
trans[i] = d_8to24table[p];
|
|
}
|
|
} else {
|
|
unsigned int *out = trans;
|
|
const byte *in = data;
|
|
for (i = 0; i < s; i++) {
|
|
*out++ = d_8to24table[*in++];
|
|
}
|
|
}
|
|
|
|
if (vid.is8bit && !alpha) {
|
|
GL_Upload8_EXT (data, width, height, mipmap, alpha);
|
|
} else {
|
|
GL_Upload32 (trans, width, height, mipmap, alpha);
|
|
}
|
|
|
|
free (trans);
|
|
}
|
|
|
|
int
|
|
GL_LoadTexture (const char *identifier, int width, int height, const byte *data,
|
|
qboolean mipmap, qboolean alpha, int bytesperpixel)
|
|
{
|
|
int crc, i;
|
|
gltexture_t *glt;
|
|
|
|
// LordHavoc: now just using a standard CRC for texture validation
|
|
crc = CRC_Block (data, width * height * bytesperpixel);
|
|
|
|
// see if the texture is already present
|
|
if (identifier[0]) {
|
|
for (i = 0, glt = gltextures; i < numgltextures; i++, glt++) {
|
|
if (strequal (identifier, glt->identifier)) {
|
|
if (crc != glt->crc
|
|
|| width != glt->width
|
|
|| height != glt->height
|
|
|| bytesperpixel != glt->bytesperpixel)
|
|
goto SetupTexture;
|
|
else
|
|
return gltextures[i].texnum;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (numgltextures == MAX_GLTEXTURES)
|
|
Sys_Error ("numgltextures == MAX_GLTEXTURES");
|
|
|
|
glt = &gltextures[numgltextures];
|
|
numgltextures++;
|
|
|
|
strncpy (glt->identifier, identifier, sizeof (glt->identifier) - 1);
|
|
glt->identifier[sizeof (glt->identifier) - 1] = '\0';
|
|
|
|
qfglGenTextures (1, &glt->texnum);
|
|
|
|
SetupTexture:
|
|
glt->crc = crc;
|
|
glt->width = width;
|
|
glt->height = height;
|
|
glt->bytesperpixel = bytesperpixel;
|
|
glt->mipmap = mipmap;
|
|
|
|
qfglBindTexture (GL_TEXTURE_2D, glt->texnum);
|
|
|
|
switch (glt->bytesperpixel) {
|
|
case 1:
|
|
GL_Upload8 (data, width, height, mipmap, alpha);
|
|
break;
|
|
case 3:
|
|
{
|
|
int count = width * height;
|
|
byte *data32 = malloc (count * 4);
|
|
byte *d = data32;
|
|
|
|
while (count--) {
|
|
*d++ = *data++;
|
|
*d++ = *data++;
|
|
*d++ = *data++;
|
|
*d++ = 255; // alpha 1.0
|
|
}
|
|
GL_Upload32 ((GLuint *) data32, width, height, mipmap, 0);
|
|
free (data32);
|
|
}
|
|
break;
|
|
case 4:
|
|
GL_Upload32 ((GLuint *) data, width, height, mipmap, alpha);
|
|
break;
|
|
default:
|
|
Sys_Error ("SetupTexture: unknown bytesperpixel %i",
|
|
glt->bytesperpixel);
|
|
}
|
|
|
|
return glt->texnum;
|
|
}
|