quakeforge/libs/video/renderer/vulkan/shader/bsp_depth.vert
Bill Currie 2740f6093b [vulkan] Update shaders and layouts for new scheme
Still need to work on the code, though.
2021-12-24 06:45:13 +09:00

20 lines
311 B
GLSL

#version 450
layout (set = 0, binding = 0) uniform Matrices {
mat4 Projection3d;
mat4 View;
mat4 Sky;
mat4 Projection2d;
};
layout (push_constant) uniform PushConstants {
mat4 Model;
};
layout (location = 0) in vec4 vertex;
void
main (void)
{
gl_Position = Projection3d * (View * (Model * vertex));
}