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Adam Olsen 818f5de658 - rename CL_ParsePacketEntities to CL_ParseDeltaPacketEntities
- fix various spots in the above that called Host_EndGame but didn't
  return
- switched the order of modellist and soundlist in net_svc*, to
  conform with the rest of the files
- create a new CL_ParsePacketEntities, that only handles
  svc_packetentities (so it's much simpler).  it uses net_svc*
2001-10-21 14:21:30 +00:00
debian debian/ updates -- I thought I'd already checked this in. 2001-10-17 21:35:24 +00:00
doc ignore some more files at the request of Gb] 2001-10-21 01:38:32 +00:00
include it seems to help if GLAPIENTRY is actually getting defined to something 2001-10-21 02:41:20 +00:00
libs fix a crasher in win32. I don't know if linux crashed, but it should have. 2001-10-21 03:48:02 +00:00
nq final missed console.h 2001-10-18 17:08:54 +00:00
qw - rename CL_ParsePacketEntities to CL_ParseDeltaPacketEntities 2001-10-21 14:21:30 +00:00
RPM bring back libQFjs 2001-10-16 15:38:50 +00:00
tools Forge: rip some useless stuff out of configure. 2001-10-20 00:48:15 +00:00
.gitignore ignore some more files at the request of Gb] 2001-10-21 01:38:32 +00:00
acconfig.h static plugins (--with-static-plugins to force on, --without-static-plugins 2001-10-10 05:52:14 +00:00
acinclude.m4 cat /usr/share/aclocal/xmms.m4 >> acinclude.m4 for those without xmms.m4 2001-10-05 20:16:22 +00:00
bootstrap INSTALL: 2001-10-08 03:41:23 +00:00
configure.ac changes to get mingw builds happening under cygwin 2001-10-17 10:41:25 +00:00
COPYING initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
INSTALL INSTALL: 2001-10-08 03:41:23 +00:00
Makefile.am get "make dist" working again 2001-09-04 21:00:08 +00:00
NEWS Cleared the NEWS file - what was there didn't even apply to newtree it was 2001-02-23 00:49:59 +00:00
quakeforge-config.in add the beginnings of quakeforge-config ala gtk-config 2001-05-16 20:38:38 +00:00
quakeforge.lsm.in put the .lsm file in the top level 2001-10-11 05:10:46 +00:00
README.cygwin changes to get mingw builds happening under cygwin 2001-10-17 10:41:25 +00:00
TODO - more TODO changes :) 2001-10-11 17:19:19 +00:00

NOTE: this method was determined in windows98, if it doesn't work for your
system, let us know 

email: quake-user@lists.sourceforge.net
IRC: irc.openprojects.net #quakeforge
==========================================================================

WARNING: QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) quakeforge bins you will need to download and build
libtools and SDL sources, in that order.

You will also need 3 headers from the Microsoft Directx SDK.
ddraw.h dinput.h dsound.h
Put them in your /usr/include/w32api dir
 
Obtain libtool source from www.gnu.org (good place to get to know), and when you 
configure libtool please ensure you use --prefix=/usr otherwise you will
have problems.

Obtain SDL source from www.libsdl.org. You do not need the SDL mingw file, it is
just a bunch of docs and test source.

Once both are built and installed, then you can start.

in quakeforge run
./bootstrap
./configure --disable-oss --host=i386-mingw32 --build=i386-cygwin --target=i386-ming32 --disable-Werror
make
make install

NOTE: due to bugs in the Directx8 SDK header files you will need 
--disable-Werror on the configure command line. This may also be the 
case with earlier Directx SDK's but it hasn't been tested. 

Let us know how you go.


Chris Ison (WildCode) for Quakeforge