quakeforge/include/client
Bill Currie 817aeb334e [ui] Convert view_t to an ECS entity
Much of the nq/qw HUD system is quite broken, but the basic status bar
seems to be working nicely. As is the console (both client and server).
Possibly the biggest benefit is separating the rendering of HUD elements
from the updating of them, and much less traversing of invisible views
whose only purpose is to control the positioning of the visible views.

The view flow tests are currently disabled until I adapt the flow code
to ECS.

There seems to be a problem with view resizing in that some gravities
don't follow resizing correctly.
2022-11-01 00:40:52 +09:00
..
chase.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
effects.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
entities.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
hud.h [ui] Convert view_t to an ECS entity 2022-11-01 00:40:52 +09:00
input.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
locs.h [client] Pass time into locs_draw 2022-02-28 16:57:43 +09:00
particles.h [renderer] Clean up particles a little 2022-03-29 14:43:38 +09:00
state.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
temp_entities.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
view.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
world.h [client] Clean up world entity parsing a bit 2022-05-05 23:49:30 +09:00