quakeforge/include/QF/Vulkan
Bill Currie 8179c44042 [vulkan] Rework pipeline parsing for better reuse
It's not entirely there yet, but the basics are working. Work is still
needed for avoiding duplication of objects (different threads will have
different contexts and thus different tables, so necessary per-thread
duplication should not become a problem) and general access to arbitrary
fields (mostly just parsing the strings)
2021-02-04 17:03:49 +09:00
..
barrier.h [vulkan] Clear scrap image on creation 2021-01-21 21:24:19 +09:00
buffer.h [vulkan] Create the lights buffer 2021-01-27 16:16:28 +09:00
command.h [vulkan] Ensure staging buffer is idle before free 2021-01-20 16:25:26 +09:00
cvars.h Completely rework the vulkan related api 2019-07-12 13:34:31 +09:00
debug.h [vulkan] Name most resources 2021-01-31 19:58:55 +09:00
descriptor.h Sanitize descriptors 2020-02-18 21:18:03 +09:00
device.h Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
draw.h [vulkan] Make a start on the 2D pipeline 2021-01-10 15:56:17 +09:00
funclist.h [vulkan] Name most resources 2021-01-31 19:58:55 +09:00
image.h [vulkan] Move mip map generation commands to image 2021-02-02 00:04:45 +09:00
instance.h Create and destroy render pass and frame buffers 2020-02-18 17:18:37 +09:00
memory.h Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
pipeline.h [vulkan] Destroy pipeline on shutdown 2021-01-05 23:54:22 +09:00
qf_alias.h [vulkan] Implement team colors 2021-02-02 19:53:36 +09:00
qf_bsp.h [vulkan] Get sky sheets working 2021-01-23 23:58:34 +09:00
qf_draw.h [vulkan] Get the 2D pipeline up and running 2021-01-12 11:27:41 +09:00
qf_lightmap.h [models] Move brush data into its own struct 2021-02-01 19:31:11 +09:00
qf_main.h [vulkan] Make a lot of progress for brush models 2021-01-20 01:28:54 +09:00
qf_model.h [vulkan] Make a lot of progress for brush models 2021-01-20 01:28:54 +09:00
qf_particles.h [vulkan] Make some little cleanups 2021-01-20 01:23:24 +09:00
qf_texture.h [vulkan] Name most resources 2021-01-31 19:58:55 +09:00
qf_vid.h [vulkan] Rework pipeline parsing for better reuse 2021-02-04 17:03:49 +09:00
renderpass.h [vulkan] Clean up QFV_CreateFramebuffer's prototype 2020-06-28 13:53:11 +09:00
scrap.h [vulkan] Name most resources 2021-01-31 19:58:55 +09:00
shader.h [vulkan] Generate code for resource nodes 2021-01-05 14:15:35 +09:00
staging.h [vulkan] Name most resources 2021-01-31 19:58:55 +09:00
swapchain.h Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00