quakeforge/libs/video/renderer/vulkan
Bill Currie 80aec45e35 [vulkan] Ensure msaa settings are consistent
I had forgotten that msaa samples was governed by the driver (as a max)
and the renderpass setup code simply took the max. Thus why 1 vs 8
caused the display to render incorrectly.
2020-12-21 20:17:27 +09:00
..
vkgen [vulkan] Hook up the expression parser 2020-12-21 18:38:31 +09:00
buffer.c Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
command.c Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
descriptor.c Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
device.c Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
image.c Create and destroy color/depth resources 2020-02-18 14:28:28 +09:00
instance.c [vulkan] Get the parsed pipeline working 2020-12-21 19:30:00 +09:00
memory.c Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
namehack.h Start work on a Vulkan-based renderer 2019-07-06 14:56:15 +09:00
pipeline.c Sanitize pipelines 2020-02-18 22:38:01 +09:00
qfpipeline.plist [vulkan] Ensure msaa settings are consistent 2020-12-21 20:17:27 +09:00
renderpass.c [vulkan] Get the parsed pipeline working 2020-12-21 19:30:00 +09:00
swapchain.c Output first pixels 2020-02-18 01:03:36 +09:00
util.c Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
util.h Fix a couple more optimization warnings 2020-02-11 15:59:12 +09:00
vkparse.c [vulkan] Ensure msaa settings are consistent 2020-12-21 20:17:27 +09:00
vkparse.h [vulkan] Hook up the expression parser 2020-12-21 18:38:31 +09:00
vkparse.plist [vulkan] Hook up the expression parser 2020-12-21 18:38:31 +09:00
vulkan_draw.c Allow vulkan_draw to compile when optimizing 2020-02-11 12:19:16 +09:00
vulkan_vid_common.c [vulkan] Ensure msaa settings are consistent 2020-12-21 20:17:27 +09:00