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https://git.code.sf.net/p/quake/quakeforge
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80aec45e35
I had forgotten that msaa samples was governed by the driver (as a max) and the renderpass setup code simply took the max. Thus why 1 vs 8 caused the display to render incorrectly. |
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audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
models | ||
net | ||
qw | ||
ruamoko | ||
util | ||
video | ||
Makemodule.am |