quakeforge/libs
Bill Currie 80aec45e35 [vulkan] Ensure msaa settings are consistent
I had forgotten that msaa samples was governed by the driver (as a max)
and the renderpass setup code simply took the max. Thus why 1 vs 8
caused the display to render incorrectly.
2020-12-21 20:17:27 +09:00
..
audio Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
client [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
console [build] Fix a pile of gcc 10 issues 2020-12-21 14:14:29 +09:00
gamecode [build] Fix a pile of gcc 10 issues 2020-12-21 14:14:29 +09:00
gib [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
image [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
models [build] Fix a pile of gcc 10 issues 2020-12-21 14:14:29 +09:00
net Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
qw [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
ruamoko [build] Fix a pile of gcc 10 issues 2020-12-21 14:14:29 +09:00
util [util] Propagate cexpr errors back to the caller 2020-12-21 20:15:43 +09:00
video [vulkan] Ensure msaa settings are consistent 2020-12-21 20:17:27 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00