quakeforge/libs/input
Bill Currie 33e48025dd [ruamoko] Replace rua_key with rua_input
And create rua_game to coordinate other game builtins.

Menus are broken for key handling, but have been since the input rewrite
anyway. rua_input adds the ability to create buttons and axes (but not
destroy them). More work needs to be done to flesh things out, though.
2021-12-24 06:45:13 +09:00
..
evdev [input] Free phys and uniq device strings 2021-09-27 19:53:16 +09:00
in_axis.c [input] Add axis listeners 2021-11-25 20:04:08 +09:00
in_binding.c [input] Remove some cruft 2021-11-25 13:36:02 +09:00
in_button.c [input] Add listeners to buttons 2021-11-25 20:04:08 +09:00
in_common.c [ruamoko] Replace rua_key with rua_input 2021-12-24 06:45:13 +09:00
in_evdev.c [input] Drop unfocused evdev axis/button events 2021-11-22 14:59:32 +09:00
in_event.c [input] Make event names easy to print 2021-11-22 14:59:32 +09:00
in_imt.c [input] Ensure button id is never 0 2021-12-18 14:17:40 +09:00
keys.c [input] Clean out a lot of obsolete stuff from keys 2021-11-27 12:31:24 +09:00
Makemodule.am [input] Clean out a lot of obsolete stuff from keys 2021-11-27 12:31:24 +09:00