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and also prevents old_time in sv_main.c from getting screwed up in the head and pausing the physics indefinitely (check and see if there is a faster way to do it :) What does this let us do? LEAVE THE SERVER RUNNING! Imprecision due to the server being on for long periods of time should now no longer be a problem, so long as you have a map rotation going at least once a day. :) I plan on committing updated versions of my glspeed cfgs next, and then looking at timeleft - just to make sure when sys_dead_sleep is 1 it can't overflow accidentally. Tim McGrath (Misty) |
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