quakeforge/qw
Timothy C. McGrath 8ebd2c6243 This hack makes realtime get reset on map load (in sv_init.c, set to 0)
and also prevents old_time in sv_main.c from getting screwed up in the head
and pausing the physics indefinitely (check and see if there is a faster way
to do it :)

What does this let us do? LEAVE THE SERVER RUNNING! Imprecision due to the
server being on for long periods of time should now no longer be a problem,
so long as you have a map rotation going at least once a day. :)

I plan on committing updated versions of my glspeed cfgs next, and then
looking at timeleft - just to make sure when sys_dead_sleep is 1 it can't
overflow accidentally.

Tim McGrath (Misty)
2002-05-25 21:54:41 +00:00
..
include WOOHOO! The hardcoded framerate cap is gone! cl_maxfps 0 now allows an 2002-04-25 16:50:56 +00:00
source This hack makes realtime get reset on map load (in sv_init.c, set to 0) 2002-05-25 21:54:41 +00:00
.gitignore initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
Makefile.am move the make dist stuff to the top level Makefile.am and get make dist to 2001-04-18 07:18:54 +00:00