mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 12:52:46 +00:00
470 lines
16 KiB
RPMSpec
470 lines
16 KiB
RPMSpec
%define name quakeforge
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%define version @VERSION@
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%define release 1
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%define builddir $RPM_BUILD_DIR/%{name}-%{version}
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%define HAVE_FBDEV '@HAVE_FBDEV@'
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%define HAVE_SDL '@HAVE_SDL@'
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%define HAVE_SVGA '@HAVE_SVGA@'
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%define HAVE_X11 '@HAVE_X@'
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%define HAVE_XMMS '@HAVE_XMMS@'
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%define HAVE_ALSA '@HAVE_ALSA@'
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%define HAVE_OSS '@HAVE_OSS@'
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%define BUILD_GL '@CAN_BUILD_GL@'
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%define BUILD_SW '@CAN_BUILD_SW@'
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Name: %{name}
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Version: %{version}
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Release: %{release}
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Vendor: The QuakeForge Project
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Packager: The QuakeForge Project quake-devel@lists.sourceforge.net
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URL: http://www.quakeforge.net/
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Source: %{name}-%{version}.tar.gz
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#Patch:
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Group: Amusements/Games
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Copyright: GPL
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#Icon:
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#Requires:
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BuildRoot: /var/tmp/%{name}-%{version}
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Summary: QuakeForge 3D game engine
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%description
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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%package common
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Summary: QuakeForge 3D game engine - common files
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Group: Amusements/Games
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#Requires:
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%description common
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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%package servers
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Summary: QuakeForge 3D game engine - Server
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Group: Amusements/Games
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#Requires:
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%description servers
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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#%package master
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#Summary: QuakeForge 3D game engine - Master Server
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#Group: Amusements/Games
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##Requires:
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#%description master
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#QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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#Software's very popular DOOM series. Its primary development goal is to
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#remain compatible with the original games released by id Software while
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#adding portability and optional extensions to enhance gameplay.
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%if "%{HAVE_FBDEV}"=="'yes'"
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%package fbdev
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Summary: QuakeForge 3D game engine - fbdev client
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Group: Amusements/Games
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#Requires:
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%description fbdev
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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%endif
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%if "%{HAVE_X11}"=="'yes'"
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%package glx
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Summary: QuakeForge 3D game engine - glx client
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Group: Amusements/Games
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#Requires:
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%description glx
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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%endif
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%if "%{HAVE_SDL}"=="'yes'"
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%package cd-sdl
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Summary: QuakeForge 3D game engine - SDL CD plugin
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Group: Amusements/Games
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#Requires:
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%description cd-sdl
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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%package sdl
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Summary: QuakeForge 3D game engine - SDL client
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Group: Amusements/Games
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#Requires:
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%description sdl
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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%package sdl32
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Summary: QuakeForge 3D game engine - SDL client
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Group: Amusements/Games
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#Requires:
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%description sdl32
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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%package sgl
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Summary: QuakeForge 3D game engine - SDL-GL client
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Group: Amusements/Games
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#Requires:
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%description sgl
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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%endif
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%if "%{HAVE_SVGA}"=="'yes'"
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%package svga
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Summary: QuakeForge 3D game engine - SVGAlib client
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Group: Amusements/Games
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#Requires:
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%description svga
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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%endif
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%if "%{HAVE_X11}"=="'yes'"
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%package x11
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Summary: QuakeForge 3D game engine - X11 client
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Group: Amusements/Games
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#Requires:
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%description x11
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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%endif
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%if "%{HAVE_ALSA}"=="'yes'"
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%package snd-alsa
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Summary: ALSA 0.9 sound plugin for QuakeForge
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Group: Amusements/Games
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#Requires:
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%description snd-alsa
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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The ALSA 0.9 plugin for QuakeForge provides digital audio output for QuakeForge
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targets that contain clients.
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%endif
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%if "%{HAVE_OSS}"=="'yes'"
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%package snd-oss
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Summary: OSS sound plugin for QuakeForge
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Group: Amusements/Games
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#Requires:
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%description snd-oss
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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The OSS plugin for QuakeForge provides digital audio output (using OSS/Linux,
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OSS/Free, or kernel sound) for QuakeForge targets that contain clients.
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NOTE: This plugin does not work on all systems, since it uses memory-mapped
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I/O for the output device. If you have trouble, try the quakeforge-alsa
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package.
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%endif
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%if "%{HAVE_SDL}"=="'yes'"
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%package snd-sdl
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Summary: SDL sound plugin for QuakeForge
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Group: Amusements/Games
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#Requires:
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%description snd-sdl
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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The SDL plugin for QuakeForge provides digital audio output for QuakeForge
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targets that contain clients.
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%endif
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%if "%{BUILD_GL}"=="'yes'"
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%package libs-gl
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Summary: QuakeForge 3D game engine - OpenGL renderer libraries
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Group: Amusements/Games
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#Requires:
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%description libs-gl
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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%endif
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%if "%{BUILD_SW}"=="'yes'"
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%package libs-sw
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Summary: QuakeForge 3D game engine - Software renderer libraries
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Group: Amusements/Games
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#Requires:
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%description libs-sw
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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%endif
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%package cd-linux
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Summary: QuakeForge 3D game engine - linux CD plugin
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Group: Amusements/Games
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#Requires:
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%description cd-linux
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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%if "%{HAVE_XMMS}"=="'yes'"
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%package cd-xmms
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Summary: QuakeForge 3D game engine - xmms CD plugin
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Group: Amusements/Games
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#Requires:
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%description cd-xmms
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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%endif
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%package devel
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Summary: QuakeForge 3D game engine - headers and devel libs
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Group: Amusements/Games
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Requires: quakeforge-common
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%description devel
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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%package -n qfcc
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Summary: QuakeForge QC/Ruamoko compiler
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#FIXME correct group?
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Group: Amusements/Games
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Requires: quakeforge-common
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%description -n qfcc
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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qfcc is QuakeForge's extended qcc compiler. It is mostly compatable with id
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Software's qcc, but due to extentions and subtle semantics changes, the
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language it compiles is call Ruamoko.
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%prep
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%setup -n %{name}-%{version}
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#%patch -p1
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%build
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CFLAGS="$RPM_OPT_FLAGS" ./configure --prefix=%{_prefix}
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if test -f /proc/cpuinfo; then
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make -j`grep processor /proc/cpuinfo | wc -l`
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else
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make
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fi
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%install
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if [ -d $RPM_BUILD_ROOT ]; then rm -rf $RPM_BUILD_ROOT; fi
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mkdir -p $RPM_BUILD_ROOT
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mkdir -p $RPM_BUILD_ROOT/etc
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make install DESTDIR=$RPM_BUILD_ROOT
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cp RPM/quakeforge.conf $RPM_BUILD_ROOT/etc
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%clean
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rm -rf $RPM_BUILD_ROOT
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%files
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%doc COPYING INSTALL TODO doc/*
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%attr(-,root,root) %dir %{_prefix}/share/games/quakeforge
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%attr(-,root,root) %dir %{_prefix}/share/games/quakeforge/id1
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%attr(-,root,root) %{_prefix}/share/games/quakeforge/id1/menu.dat
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%files common
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%attr(-,root,root) /etc/quakeforge.conf
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%attr(-,root,root) %{_prefix}/lib/libQFcd.so.*
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%attr(-,root,root) %{_prefix}/lib/libQFconsole.so.*
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%attr(-,root,root) %{_prefix}/lib/libQFcsqc.so.*
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%attr(-,root,root) %{_prefix}/lib/libQFgamecode.so.*
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%attr(-,root,root) %{_prefix}/lib/libQFgamecode_builtins.so.*
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%attr(-,root,root) %{_prefix}/lib/libQFgib.so.*
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%attr(-,root,root) %{_prefix}/lib/libQFjs.so.*
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%attr(-,root,root) %{_prefix}/lib/libQFmodels.so.*
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%attr(-,root,root) %{_prefix}/lib/libQFsound.so.*
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%attr(-,root,root) %{_prefix}/lib/libQFutil.so.*
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%attr(-,root,root) %{_prefix}/lib/quakeforge/libcd_null.so*
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%attr(-,root,root) %{_prefix}/lib/quakeforge/libconsole_client.so*
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%attr(-,root,root) %{_prefix}/lib/quakeforge/libsnd_output_disk.so*
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%attr(-,root,root) %{_prefix}/lib/quakeforge/libsnd_render_default.so*
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%files servers
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%attr(-,root,root) %{_prefix}/bin/qw-server
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%attr(-,root,root) %{_prefix}/bin/nq-server
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%attr(-,root,root) %{_prefix}/bin/qw-master
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%attr(-,root,root) %{_prefix}/lib/quakeforge/libconsole_server.so*
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%files cd-linux
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%attr(-,root,root) %{_prefix}/lib/quakeforge/libcd_linux.so*
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%if "%{HAVE_SDL}"=="'yes'"
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%files cd-sdl
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%attr(-,root,root) %{_prefix}/lib/quakeforge/libcd_sdl.so*
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%endif
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%if "%{HAVE_XMMS}"=="'yes'"
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%files cd-xmms
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%attr(-,root,root) %{_prefix}/lib/quakeforge/libcd_xmms.so*
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%endif
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%if "%{HAVE_FBDEV}"=="'yes'"
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%files fbdev
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%attr(-,root,root) %{_prefix}/bin/qw-client-fbdev
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%attr(-,root,root) %{_prefix}/bin/nq-fbdev
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%endif
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%if "%{HAVE_X11}"=="'yes'"
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%files glx
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%attr(-,root,root) %{_prefix}/bin/qw-client-glx
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%attr(-,root,root) %{_prefix}/bin/nq-glx
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%endif
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%if "%{HAVE_SDL}"=="'yes'"
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%files sdl
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%attr(-,root,root) %{_prefix}/bin/qw-client-sdl
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%attr(-,root,root) %{_prefix}/bin/nq-sdl
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%files sdl32
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%attr(-,root,root) %{_prefix}/bin/qw-client-sdl32
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%attr(-,root,root) %{_prefix}/bin/nq-sdl32
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%files sgl
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%attr(-,root,root) %{_prefix}/bin/qw-client-sgl
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%attr(-,root,root) %{_prefix}/bin/nq-sgl
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%endif
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%if "%{HAVE_SVGA}"=="'yes'"
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%files svga
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%attr(4755,root,root) %{_prefix}/bin/qw-client-svga
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%attr(4755,root,root) %{_prefix}/bin/nq-svga
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%endif
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%if "%{HAVE_X11}"=="'yes'"
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%files x11
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%attr(-,root,root) %{_prefix}/bin/qw-client-x11
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%attr(-,root,root) %{_prefix}/bin/nq-x11
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%endif
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%if "%{HAVE_ALSA}"=="'yes'"
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%files snd-alsa
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%attr(-,root,root) %{_prefix}/lib/quakeforge/libsnd_output_alsa0_9.so*
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%endif
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%if "%{HAVE_OSS}"=="'yes'"
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%files snd-oss
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%attr(-,root,root) %{_prefix}/lib/quakeforge/libsnd_output_oss.so*
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%endif
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%if "%{HAVE_SDL}"=="'yes'"
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%files snd-sdl
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%attr(-,root,root) %{_prefix}/lib/quakeforge/libsnd_output_sdl.so*
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%endif
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%if "%{BUILD_GL}"=="'yes'"
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%files libs-gl
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%attr(-,root,root) %{_prefix}/lib/libQFmodels_gl.so.*
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%attr(-,root,root) %{_prefix}/lib/libQFrenderer_gl.so.*
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%endif
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%if "%{BUILD_SW}"=="'yes'"
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%files libs-sw
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%attr(-,root,root) %{_prefix}/lib/libQFmodels_sw.so.*
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%if "%{HAVE_SDL}"=="'yes'"
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%attr(-,root,root) %{_prefix}/lib/libQFrenderer_sw32.so.*
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%endif
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%endif
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%files devel
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%attr(-,root,root) %{_prefix}/lib/libQFcd.a
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%attr(-,root,root) %{_prefix}/lib/libQFcd.la
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%attr(-,root,root) %{_prefix}/lib/libQFcd.so
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%attr(-,root,root) %{_prefix}/lib/libQFconsole.a
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%attr(-,root,root) %{_prefix}/lib/libQFconsole.la
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%attr(-,root,root) %{_prefix}/lib/libQFconsole.so
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%attr(-,root,root) %{_prefix}/lib/libQFcsqc.a
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%attr(-,root,root) %{_prefix}/lib/libQFcsqc.la
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%attr(-,root,root) %{_prefix}/lib/libQFcsqc.so
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%attr(-,root,root) %{_prefix}/lib/libQFgamecode.a
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%attr(-,root,root) %{_prefix}/lib/libQFgamecode.la
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%attr(-,root,root) %{_prefix}/lib/libQFgamecode.so
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%attr(-,root,root) %{_prefix}/lib/libQFgamecode_builtins.a
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%attr(-,root,root) %{_prefix}/lib/libQFgamecode_builtins.la
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%attr(-,root,root) %{_prefix}/lib/libQFgamecode_builtins.so
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%attr(-,root,root) %{_prefix}/lib/libQFgib.a
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%attr(-,root,root) %{_prefix}/lib/libQFgib.la
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%attr(-,root,root) %{_prefix}/lib/libQFgib.so
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%attr(-,root,root) %{_prefix}/lib/libQFjs.a
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%attr(-,root,root) %{_prefix}/lib/libQFjs.la
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%attr(-,root,root) %{_prefix}/lib/libQFjs.so
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%attr(-,root,root) %{_prefix}/lib/libQFmodels.a
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%attr(-,root,root) %{_prefix}/lib/libQFmodels.la
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%attr(-,root,root) %{_prefix}/lib/libQFmodels.so
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%if "%{BUILD_GL}"=="'yes'"
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%attr(-,root,root) %{_prefix}/lib/libQFmodels_gl.a
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%attr(-,root,root) %{_prefix}/lib/libQFmodels_gl.la
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%attr(-,root,root) %{_prefix}/lib/libQFmodels_gl.so
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%attr(-,root,root) %{_prefix}/lib/libQFrenderer_gl.a
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%attr(-,root,root) %{_prefix}/lib/libQFrenderer_gl.la
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%attr(-,root,root) %{_prefix}/lib/libQFrenderer_gl.so
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%endif
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%if "%{BUILD_SW}"=="'yes'"
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|
%attr(-,root,root) %{_prefix}/lib/libQFmodels_sw.a
|
|
%attr(-,root,root) %{_prefix}/lib/libQFmodels_sw.la
|
|
%attr(-,root,root) %{_prefix}/lib/libQFmodels_sw.so
|
|
%if "%{HAVE_SDL}"=="'yes'"
|
|
%attr(-,root,root) %{_prefix}/lib/libQFrenderer_sw32.a
|
|
%attr(-,root,root) %{_prefix}/lib/libQFrenderer_sw32.la
|
|
%attr(-,root,root) %{_prefix}/lib/libQFrenderer_sw32.so
|
|
%endif
|
|
%endif
|
|
%attr(-,root,root) %{_prefix}/lib/libQFsound.a
|
|
%attr(-,root,root) %{_prefix}/lib/libQFsound.la
|
|
%attr(-,root,root) %{_prefix}/lib/libQFsound.so
|
|
%attr(-,root,root) %{_prefix}/lib/libQFutil.a
|
|
%attr(-,root,root) %{_prefix}/lib/libQFutil.la
|
|
%attr(-,root,root) %{_prefix}/lib/libQFutil.so
|
|
%attr(-,root,root) %{_prefix}/include/QF/GL/*.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/*.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/plugin/*.h
|
|
|
|
%files -n qfcc
|
|
%attr(-,root,root) %{_prefix}/bin/qfcc
|
|
%attr(-,root,root) %{_prefix}/man/man1/qfcc.1.gz
|