quakeforge/libs/video/renderer/vulkan/vkparse.plist
Bill Currie 8179c44042 [vulkan] Rework pipeline parsing for better reuse
It's not entirely there yet, but the basics are working. Work is still
needed for avoiding duplication of objects (different threads will have
different contexts and thus different tables, so necessary per-thread
duplication should not become a problem) and general access to arbitrary
fields (mostly just parsing the strings)
2021-02-04 17:03:49 +09:00

287 lines
7.7 KiB
Text

{
search = (
VkAttachmentDescription,
VkSubpassDescription,
VkSubpassDependency,
VkSpecializationInfo,
VkPipelineShaderStageCreateInfo,
VkPipelineVertexInputStateCreateInfo,
VkPipelineInputAssemblyStateCreateInfo,
VkPipelineViewportStateCreateInfo,
VkPipelineRasterizationStateCreateInfo,
VkPipelineMultisampleStateCreateInfo,
VkPipelineDepthStencilStateCreateInfo,
VkPipelineColorBlendStateCreateInfo,
VkPipelineDynamicStateCreateInfo,
VkDescriptorSetLayoutBinding,
VkDescriptorSetLayoutCreateInfo,
VkPushConstantRange,
VkPipelineLayoutCreateInfo,
VkGraphicsPipelineCreateInfo,
VkDescriptorPoolCreateInfo,
VkSamplerCreateInfo,
);
parse = {
VkSubpassDescription = {
flags = auto;
pipelineBindPoint = auto;
inputAttachments = {
type = (array, VkAttachmentReference);
size = inputAttachmentCount;
values = pInputAttachments;
};
colorAttachments = {
type = (array, VkAttachmentReference);
size = colorAttachmentCount;
values = pColorAttachments;
};
resolveAttachments = {
type = (array, VkAttachmentReference);
values = pResolveAttachments;
matchSize = colorAttachments;
};
depthStencilAttachment = {
type = (single, VkAttachmentReference);
value = pDepthStencilAttachment;
};
preserveAttachments = {
type = (array, uint32_t);
size = preserveAttachmentCount;
values = pPreserveAttachments;
};
};
VkRenderPassCreateInfo = {
//flags = auto; reserved for future use (Bits enum does not exist)
attachments = {
type = (array, VkAttachmentDescription);
size = attachmentCount;
values = pAttachments;
};
subpasses = {
type = (array, VkSubpassDescription);
size = subpassCount;
values = pSubpasses;
};
dependencies = {
type = (array, VkSubpassDependency);
size = dependencyCount;
values = pDependencies;
};
};
VkSpecializationInfo = {
mapEntries = {
type = (array, VkSpecializationMapEntry);
size = mapEntryCount;
values = pMapEntries;
};
data = {
type = data;
size = dataSize;
data = pData;
};
};
VkPipelineShaderStageCreateInfo = {
//flags = auto; reserved for future use (Bits enum does not exist)
stage = auto;
name = {
type = string;
string = pName;
};
module = {
type = (custom, QFString, parse_VkShaderModule);
fields = (module);
};
specializationInfo = {
type = (single, VkSpecializationInfo);
value = pSpecializationInfo;
};
};
VkShaderModuleCreateInfo = skip;
VkDescriptorSetLayoutBinding = {
binding = auto;
descriptorType = auto;
descriptorCount = auto;
stageFlags = auto;
// skip pImmutableSamplers (default to 0) until I know how it works
};
VkDescriptorSetLayoutCreateInfo = {
flags = auto;
bindings = {
type = (array, VkDescriptorSetLayoutBinding);
size = bindingCount;
values = pBindings;
};
};
VkDescriptorPoolCreateInfo = {
flags = auto;
maxSets = auto;
bindings = {
type = (array, VkDescriptorPoolSize);
size = poolSizeCount;
values = pPoolSizes;
};
};
VkPipelineVertexInputStateCreateInfo = {
//flags = auto; reserved for future use (Bits enum does not exist)
bindings = {
type = (array, VkVertexInputBindingDescription);
size = vertexBindingDescriptionCount;
values = pVertexBindingDescriptions;
};
attributes = {
type = (array, VkVertexInputAttributeDescription);
size = vertexAttributeDescriptionCount;
values = pVertexAttributeDescriptions;
};
};
VkPipelineInputAssemblyStateCreateInfo = {
//flags = auto; reserved for future use (Bits enum does not exist)
topology = auto;
primitiveRestartEnable = auto;
};
VkPipelineViewportStateCreateInfo = {
//flags = auto; reserved for future use (Bits enum does not exist)
//FIXME redo as one array
viewports = {
type = (array, VkViewport);
size = viewportCount;
values = pViewports;
};
scissors = {
type = (array, VkRect2D);
size = scissorCount;
values = pScissors;
};
};
VkPipelineRasterizationStateCreateInfo = {
//flags = auto; reserved for future use (Bits enum does not exist)
depthClampEnable = auto;
rasterizerDiscardEnable = auto;
polygonMode = auto;
cullMode = auto;
frontFace = auto;
depthBiasEnable = auto;
depthBiasConstantFactor = auto;
depthBiasClamp = auto;
depthBiasSlopeFactor = auto;
lineWidth = auto;
};
VkPipelineMultisampleStateCreateInfo = {
//flags = auto; reserved for future use (Bits enum does not exist)
rasterizationSamples = auto;
sampleShadingEnable = auto;
minSampleShading = auto;
//pSampleMask = auto; FIXME disabled until correct size is known
alphaToCoverageEnable = auto;
alphaToOneEnable = auto;
};
VkPipelineDepthStencilStateCreateInfo = {
//flags = auto; reserved for future use (Bits enum does not exist)
depthTestEnable = auto;
depthWriteEnable = auto;
depthCompareOp = auto;
depthBoundsTestEnable = auto;
stencilTestEnable = auto;
front = auto;
back = auto;
minDepthBounds = auto;
maxDepthBounds = auto;
};
VkPipelineColorBlendStateCreateInfo = {
//flags = auto; reserved for future use (Bits enum does not exist)
logicOpEnable = auto;
logicOp = auto;
attachments = {
type = (array, VkPipelineColorBlendAttachmentState);
size = attachmentCount;
values = pAttachments;
};
blendConstants = {
type = (custom, QFString, parse_RGBA);
fields = (blendConstants);
};
};
VkPipelineDynamicStateCreateInfo = {
//flags = auto; reserved for future use (Bits enum does not exist)
dynamicState = {
type = (array, VkDynamicState);
size = dynamicStateCount;
values = pDynamicStates;
};
};
VkPipelineLayoutCreateInfo = {
//flags = auto; reserved for future use (Bits enum does not exist)
setLayouts = {
type = (array, {
parse_type = (QFDictionary, QFString);
type = VkDescriptorSetLayout;
parser = parse_VkDescriptorSetLayout;
});
size = setLayoutCount;
values = pSetLayouts;
};
pushConstantRanges = {
type = (array, VkPushConstantRange);
size = pushConstantRangeCount;
values = pPushConstantRanges;
};
};
VkPipelineTessellationStateCreateInfo = {
//flags = auto; reserved for future use (Bits enum does not exist)
patchControlPoints = auto;
};
VkGraphicsPipelineCreateInfo = {
flags = auto;
stages = {
type = (array, VkPipelineShaderStageCreateInfo);
size = stageCount;
values = pStages;
};
vertexInput = {
type = (single, VkPipelineVertexInputStateCreateInfo);
value = pVertexInputState;
};
inputAssembly = {
type = (single, VkPipelineInputAssemblyStateCreateInfo);
value = pInputAssemblyState;
};
tessellation = {
type = (single, VkPipelineTessellationStateCreateInfo);
value = pTessellationState;
};
viewport = {
type = (single, VkPipelineViewportStateCreateInfo);
value = pViewportState;
};
rasterization = {
type = (single, VkPipelineRasterizationStateCreateInfo);
value = pRasterizationState;
};
multisample = {
type = (single, VkPipelineMultisampleStateCreateInfo);
value = pMultisampleState;
};
depthStencil = {
type = (single, VkPipelineDepthStencilStateCreateInfo);
value = pDepthStencilState;
};
colorBlend = {
type = (single, VkPipelineColorBlendStateCreateInfo);
value = pColorBlendState;
};
dynamic = {
type = (single, VkPipelineDynamicStateCreateInfo);
value = pDynamicState;
};
layout = {
type = (custom, QFString, parse_VkPipelineLayout);
fields = (layout);
};
basePipelineHandle = {
type = (custom, QFString, parse_BasePipeline);
fields = (basePipelineHandle);
};
basePipelineIndex = auto;
}
}
}