quakeforge/libs/video/renderer
Bill Currie 7ff0e95c52 [vulkan] Merge lighting updates into one packet
While QFV_PacketScatterBuffer works on only one destination buffer, it
turns out it's still useful for scattering to multiple buffers, just
with multiple calls. This makes it pretty easy to combine multiple
buffer updates into a single staging buffer packet, resulting in
reducing lighting's packet use from up to 7 to just one, drastically
reducing the pressure on the stating buffer packet pool, and thus
reducing the chances of QFV_PacketAcquire stalling.
2023-12-06 00:15:42 +09:00
..
gl [gl,glsl,sw] Skip onlyshadows alias models 2023-08-14 14:53:43 +09:00
glsl [glsl] Remove a debug print 2023-11-23 13:58:44 +09:00
sw [gl,glsl,sw] Skip onlyshadows alias models 2023-08-14 14:53:43 +09:00
vulkan [vulkan] Merge lighting updates into one packet 2023-12-06 00:15:42 +09:00
crosshair.c [renderer] Make cross hair data easier to see in code 2022-11-18 11:11:38 +09:00
font8x8.c [renderer] Add a default 8x8 font 2021-01-08 14:37:52 +09:00
Makemodule.am Do the distcheck dance 2023-11-23 17:55:33 +09:00
noisetextures.c Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
r_alias.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
r_billboard.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
r_bsp.c [renderer] Add a comment about the start map issue 2023-08-06 02:32:11 +09:00
r_cvar.c [renderer] Get trails rendering again 2023-11-23 13:58:44 +09:00
r_draw.c [console] Resurrect console scaling 2022-11-14 09:49:13 +09:00
r_dyn_textures.c [image] Change tex_t data from array to pointer 2021-01-25 00:54:41 +09:00
r_ent.c [sound] Remove a pile of unwanted sound.h includes 2022-06-03 15:43:53 +09:00
r_fog.c [renderer] Fix some non-static linking issues 2022-03-09 06:55:31 +09:00
r_graph.c [renderer] Improve time graph display 2022-12-02 10:52:16 +09:00
r_init.c [renderer] Get trails rendering again 2023-11-23 13:58:44 +09:00
r_iqm.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
r_light.c [scene] Move dynamic lights into the scene ECS 2023-08-04 15:08:56 +09:00
r_main.c [renderer] Clean up R_MarkLeaves 2023-06-29 00:49:14 +09:00
r_part.c [renderer] Get trails rendering again 2023-11-23 13:58:44 +09:00
r_progs.c [glsl] Fix a pile of memory leaks 2023-03-05 18:31:30 +09:00
r_scrap.c [glsl] Be more null-safe for free/destroy functions 2023-03-06 18:21:13 +09:00
r_screen.c [vulkan] Add gpu profiling zones 2023-12-05 22:55:57 +09:00
r_sprite.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
r_trails.c [renderer] Get trails looking vaguely acceptable 2023-11-23 13:58:44 +09:00
vid_common.c [ui] Convert view_t to an ECS entity 2022-11-01 00:40:52 +09:00
vid_render_gl.c [vid] Allow render systems to unload late 2023-03-06 21:15:15 +09:00
vid_render_glsl.c [renderer] Get trails rendering again 2023-11-23 13:58:44 +09:00
vid_render_sw.c [sw] Free alias model cache memory when clearing models 2023-03-20 17:45:28 +09:00
vid_render_vulkan.c [vulkan] Add gpu profiling zones 2023-12-05 22:55:57 +09:00