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Bill Currie 7feaa3d631 Want for the mouse to move when going fullscreen before moving the
viewport. This should fix the uncetnered viewport when going fullscreen.
Also discard mouse events caused by fullscreen toggling to avoid chaning
orientation.
2004-03-21 05:21:27 +00:00
debian don't need qfdefs any more since the servers now do its job themselves 2004-01-21 20:55:03 +00:00
doc another year goes by... 2004-01-22 07:02:10 +00:00
hw Mostly whitespace. 2003-02-13 00:06:24 +00:00
include Want for the mouse to move when going fullscreen before moving the 2004-03-21 05:21:27 +00:00
libs Want for the mouse to move when going fullscreen before moving the 2004-03-21 05:21:27 +00:00
nq oops, old_origin is for trails 2004-03-15 00:32:49 +00:00
qtv more progress for qtv 2004-03-05 23:42:15 +00:00
qw fix some new gcc warnings (from my experience with qfcc, such casts are 2004-03-21 04:54:56 +00:00
RPM don't need qfdefs any more since the servers now do its job themselves 2004-01-21 20:55:03 +00:00
ruamoko move hash.r and plist.r to libr where they belong 2004-02-25 02:38:15 +00:00
tools fix a really stupid error (missing {}s) that caused vis data to basicly get 2004-03-19 02:20:47 +00:00
.gitignore ignore some files that show up in darwin 2002-12-20 22:33:32 +00:00
acinclude.m4 need those functions, dang it :( 2004-01-15 20:19:46 +00:00
bootstrap OS-X fixes from nano 2004-02-24 20:38:22 +00:00
configure.ac move the ucmd message code into a common qw lib (more will likely follow) 2004-02-21 05:09:02 +00:00
COPYING initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
INSTALL add alphageek's suggestion of "--without-tools" for server only build 2003-02-11 04:12:55 +00:00
Makefile.am get the QWTV (qtv) project going :) 2004-02-18 23:21:11 +00:00
NEWS mention my oopsy 2003-10-18 22:23:42 +00:00
quakeforge.lsm.in more mailing list corrections 2003-07-12 21:50:22 +00:00
README.cygwin strip the \r from the line endings 2003-04-16 01:27:38 +00:00
TODO update 2003-07-24 20:50:13 +00:00

This file gives instruction for compiling QF with cygwin to run in MS Windows(R).

DISCLAIMER: Use at your own risk, NO WARRANTY of any kind. NO GUARANTEE of correctness or usability.

If you have problems with these instructions please let me know.

email: wildcode@users.sourceforge.net
IRC: irc.xiph.org #quakeforge
==========================================================================

WARNING: This is not intended for inexperienced users, binaries are available on request.

         QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) QuakeForge bins you will need to download and install cygwin, and the Microsoft DirectX SDK. Cygwin can be found at http://www.cygwin.org

Once cygwin is installed along with the appropriate developement modules, copy dinput.h from the DirectX SDK and place it in /usr/include/w32api/

If you want to use DirectSound also copy dsound.h to the same spot.

in the quakeforge source dir, within cygwin, type
./bootstrap
./configure --host=i386-mingw32 --build=i386-cygwin --target=i386-mingw32 --program-prefix= --with-static-plugins --disable-shared --disable-oss --disable-vorbis --disable-Werror --enable-optimize --enable-asmopt --disable-debug --enable-zlib
make
make install

--disable-Werror is needed as some versions of the DX SDK are buggy.

Go to the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
quake dir

Let us know how it works for you.

NOTE: At the time of writing qw-server.exe was not working correctly. Please refrain from using it unless you are willing to fix it.

Special Note: QuakeForge only supplies our own version of the programs for Quake. To get the game data, you still need to have purchased Quake or get the shareware version from Id Software.

Chris Ison (WildCode) for QuakeForge
March 11, 2003