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define default include and lib paths for qfcc ruamoko: {cl_menu,game}/Makefile.am: conform to the new qfcc library linking rules lib/Makefile.am: install the libs to ${prefix}/lib/ruamoko qfcc: linker.[ch]: support path searching for -llib and make linker_add_lib search for libfoo.a for -lfoo in the paths, or just a single dir search for the libname otherwise. options.c: support -L libpath and setup the default include and lib paths also change most strdup calls to save_string qfcc.c: check for foo.a as well as -lfoo when deciding whether the file is an object file or lib file. |
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debian | ||
doc | ||
include | ||
libs | ||
nq | ||
qw | ||
RPM | ||
ruamoko | ||
tools | ||
.gitignore | ||
acinclude.m4 | ||
bootstrap | ||
configure.ac | ||
COPYING | ||
INSTALL | ||
Makefile.am | ||
NEWS | ||
quakeforge.lsm.in | ||
README.cygwin | ||
TODO |
NOTE: this method was determined in windows98, if it doesn't work for your system, let us know. Also lets us know if it does. email: quake-user@lists.sourceforge.net IRC: irc.openprojects.net #quakeforge ========================================================================== WARNING: QuakeForge may take several hours from bootstrap to the completion of make install on some systems To build win32(mingw) quakeforge bins you will need to download and build libtools and SDL sources, in that order. You will also need 3 headers from the Microsoft Directx SDK. ddraw.h dinput.h dsound.h Put them in your /usr/include/w32api dir Obtain libtool source from www.gnu.org (good place to get to know), and when you configure libtool please ensure you use --prefix=/usr otherwise you will have problems. Obtain SDL source from www.libsdl.org. You do not need the SDL mingw file, it is just a bunch of docs and test source. Once both are built and installed, then you can start. in quakeforge run ./bootstrap ./configure --program-prefix= --disable-oss --host=i386-mingw32 --build=i386-cygwin --target=i386-ming32 --disable-Werror make make install goto the /usr/local/bin directory and copy the qw-* and nq-* files to your dos quake dir NOTE: due to bugs in the Directx8 SDK header files you will need --disable-Werror on the configure command line. This may also be the case with earlier Directx SDK's but it hasn't been tested. Let us know how you go. Chris Ison (WildCode) for Quakeforge