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9b63402f12
cl_chat.[ch] to qw to hold advanced chat features, the first of which is the ability to ignore chat messages from annoying players. Some polishing in this area still remains, but the current implementation seems to work.
43 lines
1.1 KiB
C
43 lines
1.1 KiB
C
/*
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cl_ignore.h
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Client-side ignore list management
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifndef _CL_IGNORE_H
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#define _CL_IGNORE_H
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typedef struct ignore_s {
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int slot, uid;
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const char *lastname;
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} ignore_t;
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qboolean CL_Chat_Allow_Message (const char *str);
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void CL_Chat_User_Disconnected (int uid);
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void CL_Chat_Check_Name (const char *name, int slot);
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void CL_Chat_Flush_Ignores (void);
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void CL_Chat_Init (void);
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#endif
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