quakeforge/libs
Bill Currie 7ef9aab7f3 [vulkan] Use cached memory for the bsp index buffer
Since it is updated every frame, it needs to be as fast as possible for
the cpu code. This seems to make a difference of about 10us (~130 ->
~120) when testing in marcher. Not a huge change, but the timing
calculation was wrapped around the entire base world pass, so there was
a fair bit of overhead from bsp traversal etc.
2022-04-25 07:49:30 +09:00
..
audio [cvar] Clean up most misinterpreted cvar types 2022-04-24 20:04:06 +09:00
client [view] Add a cexpr enum for grav_t 2022-04-24 21:09:58 +09:00
console [console] Fix missed changes to console line exec control 2022-04-24 20:46:06 +09:00
gamecode [cvar] Clean up most misinterpreted cvar types 2022-04-24 20:04:06 +09:00
gib [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
image [image] Make WritePNG take settings from tex_t 2022-04-01 01:01:53 +09:00
input [input] Fix up some mistranslated cvars 2022-04-24 19:15:22 +09:00
models [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
net [cvar] Remove the cvar lists 2022-04-25 00:26:45 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
scene [util] Force 32-bit windows malloc to be 16-byte aligned 2022-03-09 20:00:51 +09:00
ui [view] Add a cexpr enum for grav_t 2022-04-24 21:09:58 +09:00
util [cvar] Remove the cvar lists 2022-04-25 00:26:45 +09:00
video [vulkan] Use cached memory for the bsp index buffer 2022-04-25 07:49:30 +09:00
Makemodule.am [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00