quakeforge/libs/video/renderer/vulkan/vulkan_main.c
Bill Currie 7ee9159638 [renderer] Move common R_SetupFrame code to r_screen
The code is really part of scene (not a typo wrt r_screen: that is
misnamed as such, or at least SCR_UpdateScreen needs to be split into
screen (2d overlay, really) and scene updates).

This breaks fisheye rendering as the fisheye code calls the actual scene
render code multiple times, but the fisheye code is called by said scene
render code via a diversion. The fisheye needs to be moved out to the
high level scene render, but that will takes some extra work for frame
buffer setup.
2022-03-17 12:00:43 +09:00

212 lines
4.9 KiB
C

/*
vulkan_main.c
Vulkan rendering
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2021/1/19
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include "string.h"
#endif
#ifdef HAVE_STRINGS_H
# include "strings.h"
#endif
#include "QF/cmd.h"
#include "QF/cvar.h"
#include "QF/image.h"
#include "QF/render.h"
#include "QF/screen.h"
#include "QF/sys.h"
#include "QF/scene/entity.h"
#include "QF/Vulkan/qf_vid.h"
#include "QF/Vulkan/qf_alias.h"
#include "QF/Vulkan/qf_bsp.h"
//#include "QF/Vulkan/qf_iqm.h"
#include "QF/Vulkan/qf_lighting.h"
#include "QF/Vulkan/qf_lightmap.h"
#include "QF/Vulkan/qf_main.h"
#include "QF/Vulkan/qf_particles.h"
#include "QF/Vulkan/qf_sprite.h"
//#include "QF/Vulkan/qf_textures.h"
#include "QF/Vulkan/renderpass.h"
#include "mod_internal.h"
#include "r_internal.h"
#include "vid_vulkan.h"
static void
Vulkan_RenderEntities (qfv_renderframe_t *rFrame)
{
if (!r_drawentities->int_val)
return;
#define RE_LOOP(type_name, Type) \
do { \
int begun = 0; \
for (size_t i = 0; i < r_ent_queue->ent_queues[mod_##type_name].size; \
i++) { \
entity_t *ent = r_ent_queue->ent_queues[mod_##type_name].a[i]; \
if (!begun) { \
Vulkan_##Type##Begin (rFrame); \
begun = 1; \
} \
/* hack the depth range to prevent view model */\
/* from poking into walls */\
if (ent == vr_data.view_model) { \
Vulkan_AliasDepthRange (rFrame, 0, 0.3); \
} \
Vulkan_Draw##Type (ent, rFrame); \
/* unhack in case the view_model is not the last */\
if (ent == vr_data.view_model) { \
Vulkan_AliasDepthRange (rFrame, 0, 1); \
} \
} \
if (begun) \
Vulkan_##Type##End (rFrame); \
} while (0)
RE_LOOP (alias, Alias);
//RE_LOOP (iqm, IQM);
RE_LOOP (sprite, Sprite);
}
static void
Vulkan_DrawViewModel (vulkan_ctx_t *ctx)
{
entity_t *ent = vr_data.view_model;
if (vr_data.inhibit_viewmodel
|| !r_drawviewmodel->int_val
|| !r_drawentities->int_val
|| !ent->renderer.model)
return;
EntQueue_AddEntity (r_ent_queue, ent, ent->renderer.model->type);
}
void
Vulkan_RenderView (qfv_renderframe_t *rFrame)
{
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
double t[10] = {};
int speeds = r_speeds->int_val;
if (!r_refdef.worldmodel) {
return;
}
if (speeds)
t[0] = Sys_DoubleTime ();
if (speeds)
t[1] = Sys_DoubleTime ();
R_MarkLeaves ();
if (speeds)
t[2] = Sys_DoubleTime ();
R_PushDlights (vec3_origin);
if (speeds)
t[3] = Sys_DoubleTime ();
Vulkan_DrawWorld (rFrame);
if (speeds)
t[4] = Sys_DoubleTime ();
Vulkan_DrawSky (rFrame);
if (speeds)
t[5] = Sys_DoubleTime ();
Vulkan_DrawViewModel (ctx);
Vulkan_RenderEntities (rFrame);
if (speeds)
t[6] = Sys_DoubleTime ();
Vulkan_DrawWaterSurfaces (rFrame);
if (speeds)
t[7] = Sys_DoubleTime ();
Vulkan_DrawParticles (ctx);
if (speeds)
t[8] = Sys_DoubleTime ();
Vulkan_Bsp_Flush (ctx);
if (speeds)
t[9] = Sys_DoubleTime ();
if (speeds) {
double total = (t[9] - t[0]) * 1000;
for (int i = 0; i < 9; i++) {
t[i] = (t[i + 1] - t[i]) * 1000;
}
Sys_Printf ("frame: %g, setup: %g, mark: %g, pushdl: %g, world: %g,"
" sky: %g, ents: %g, water: %g, flush: %g, part: %g\n",
total,
t[0], t[1], t[2], t[3], t[4], t[5], t[6], t[7], t[8]);
}
}
void
Vulkan_NewMap (model_t *worldmodel, struct model_s **models, int num_models,
vulkan_ctx_t *ctx)
{
int i;
for (i = 0; i < 256; i++) {
d_lightstylevalue[i] = 264; // normal light value
}
r_refdef.worldmodel = worldmodel;
// Force a vis update
r_refdef.viewleaf = NULL;
R_MarkLeaves ();
R_ClearParticles ();
Vulkan_RegisterTextures (models, num_models, ctx);
//Vulkan_BuildLightmaps (models, num_models, ctx);
Vulkan_BuildDisplayLists (models, num_models, ctx);
Vulkan_LoadLights (worldmodel, worldmodel->brush.entities, ctx);
}
/*void
glsl_R_LineGraph (int x, int y, int *h_vals, int count)
{
}*/
/*void
glsl_R_TimeRefresh_f (void)
{
double start, stop, time;
int i;
glsl_ctx->end_rendering ();
start = Sys_DoubleTime ();
for (i = 0; i < 128; i++) {
r_refdef.viewangles[1] = i * (360.0 / 128.0);
Vulkan_RenderView (ctx);
glsl_ctx->end_rendering ();
}
stop = Sys_DoubleTime ();
time = stop - start;
Sys_Printf ("%g seconds (%g fps)\n", time, 128 / time);
}*/