mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-15 01:11:27 +00:00
7ee9159638
The code is really part of scene (not a typo wrt r_screen: that is misnamed as such, or at least SCR_UpdateScreen needs to be split into screen (2d overlay, really) and scene updates). This breaks fisheye rendering as the fisheye code calls the actual scene render code multiple times, but the fisheye code is called by said scene render code via a diversion. The fisheye needs to be moved out to the high level scene render, but that will takes some extra work for frame buffer setup.
478 lines
10 KiB
C
478 lines
10 KiB
C
/*
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screen.c
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master for refresh, status bar, console, chat, notify, etc
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "QF/cmd.h"
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#include "QF/cvar.h"
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#include "QF/draw.h"
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#include "QF/dstring.h"
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#include "QF/image.h"
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#include "QF/png.h"
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#include "QF/pcx.h"
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#include "QF/quakefs.h"
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#include "QF/render.h"
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#include "QF/screen.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "QF/scene/entity.h"
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#include "QF/scene/transform.h"
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#include "QF/ui/view.h"
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#include "compat.h"
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#include "r_internal.h"
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#include "sbar.h"
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// only the refresh window will be updated unless these variables are flagged
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int scr_copytop;
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byte *draw_chars; // 8*8 graphic characters FIXME location
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qboolean r_cache_thrash; // set if surface cache is thrashing
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qboolean scr_skipupdate;
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static qboolean scr_initialized;// ready to draw
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static qpic_t *scr_ram;
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static qpic_t *scr_turtle;
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void
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R_SetVrect (const vrect_t *vrectin, vrect_t *vrect, int lineadj)
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{
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float size;
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int h;
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size = min (r_viewsize, 100);
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if (r_data->force_fullscreen) {
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// intermission is always full screen
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size = 100.0;
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lineadj = 0;
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}
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size /= 100.0;
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h = vrectin->height - lineadj;
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vrect->width = vrectin->width * size + 0.5;
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if (vrect->width < 96) {
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size = 96.0 / vrectin->width;
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vrect->width = 96; // min for icons
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}
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vrect->width &= ~7;
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vrect->height = vrectin->height * size + 0.5;
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if (vrect->height > h)
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vrect->height = h;
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vrect->height &= ~1;
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vrect->x = (vrectin->width - vrect->width) / 2;
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vrect->y = (h - vrect->height) / 2;
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}
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static float __attribute__((pure))
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CalcFov (float fov_x, float width, float height)
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{
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float a, x;
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if (fov_x < 1 || fov_x > 179)
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Sys_Error ("Bad fov: %f", fov_x);
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x = width / tan (fov_x * (M_PI / 360));
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a = (x == 0) ? 90 : atan (height / x); // 0 shouldn't happen
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a = a * (360 / M_PI);
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return a;
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}
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static void
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SCR_CalcRefdef (void)
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{
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vrect_t vrect;
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refdef_t *refdef = r_data->refdef;
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// force a background redraw
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r_data->scr_fullupdate = 0;
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r_data->vid->recalc_refdef = 0;
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vrect.x = 0;
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vrect.y = 0;
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vrect.width = r_data->vid->width;
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vrect.height = r_data->vid->height;
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R_SetVrect (&vrect, &refdef->vrect, r_data->lineadj);
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view_setgeometry (r_data->scr_view, refdef->vrect.x, refdef->vrect.y,
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refdef->vrect.width, refdef->vrect.height);
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// bound field of view
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Cvar_SetValue (scr_fov, bound (1, scr_fov->value, 170));
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refdef->fov_y = CalcFov (refdef->fov_x, refdef->vrect.width,
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refdef->vrect.height);
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// notify the refresh of the change
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r_funcs->R_ViewChanged ();
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}
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/*
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SCR_UpdateScreen
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This is called every frame, and can also be called explicitly to flush
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text to the screen.
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WARNING: be very careful calling this from elsewhere, because the refresh
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needs almost the entire 256k of stack space!
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*/
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void
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SCR_UpdateScreen (transform_t *camera, double realtime, SCR_Func *scr_funcs)
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{
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if (scr_skipupdate || !scr_initialized) {
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return;
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}
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refdef_t *refdef = r_data->refdef;
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if (camera) {
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Transform_GetWorldMatrix (camera, refdef->camera);
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Transform_GetWorldInverse (camera, refdef->camera_inverse);
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} else {
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mat4fidentity (refdef->camera);
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mat4fidentity (refdef->camera_inverse);
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}
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// FIXME pre-rotate the camera 90 degrees about the z axis such that the
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// camera forward vector (camera Y) points along the world +X axis and the
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// camera right vector (camera X) points along the world -Y axis. This
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// should not be necessary here but is due to AngleVectors (and thus
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// AngleQuat for compatibility) treating X as forward and Y as left (or -Y
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// as right). Fixing this would take an audit of the usage of both, but is
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// probably worthwhile in the long run.
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refdef->frame.mat[0] = -refdef->camera[1];
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refdef->frame.mat[1] = refdef->camera[0];
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refdef->frame.mat[2] = refdef->camera[2];
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refdef->frame.mat[3] = refdef->camera[3];
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//FIXME breaks fisheye as it calls the view render many times
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EntQueue_Clear (r_ent_queue);
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r_framecount++;
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R_SetFrustum ();
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r_data->realtime = realtime;
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scr_copytop = r_data->scr_copyeverything = 0;
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if (r_data->vid->recalc_refdef) {
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SCR_CalcRefdef ();
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}
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R_AnimateLight ();
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refdef->viewleaf = 0;
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if (refdef->worldmodel) {
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vec4f_t position = refdef->frame.position;
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refdef->viewleaf = Mod_PointInLeaf (&position[0], refdef->worldmodel);
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}
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r_funcs->begin_frame ();
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r_funcs->render_view ();
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r_funcs->set_2d (0);
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view_draw (r_data->scr_view);
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r_funcs->set_2d (1);
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while (*scr_funcs) {
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(*scr_funcs) ();
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scr_funcs++;
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}
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r_funcs->end_frame ();
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}
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void
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SCR_SetFOV (float fov)
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{
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refdef_t *refdef = r_data->refdef;
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refdef->fov_x = fov;
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r_data->vid->recalc_refdef = 1;
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}
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static void
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ScreenShot_f (void)
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{
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dstring_t *name = dstring_new ();
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// find a file name to save it to
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if (!QFS_NextFilename (name, va (0, "%s/qf",
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qfs_gamedir->dir.shots), ".png")) {
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Sys_Printf ("SCR_ScreenShot_f: Couldn't create a PNG file\n");
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} else {
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tex_t *tex;
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tex = r_funcs->SCR_CaptureBGR ();
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WritePNGqfs (name->str, tex->data, tex->width, tex->height);
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free (tex);
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Sys_Printf ("Wrote %s/%s\n", qfs_userpath, name->str);
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}
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dstring_delete (name);
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}
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/*
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SCR_SizeUp_f
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Keybinding command
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*/
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static void
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SCR_SizeUp_f (void)
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{
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if (scr_viewsize->int_val < 120) {
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Cvar_SetValue (scr_viewsize, scr_viewsize->int_val + 10);
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r_data->vid->recalc_refdef = 1;
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}
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}
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/*
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SCR_SizeDown_f
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Keybinding command
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*/
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static void
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SCR_SizeDown_f (void)
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{
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Cvar_SetValue (scr_viewsize, scr_viewsize->int_val - 10);
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r_data->vid->recalc_refdef = 1;
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}
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void
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SCR_DrawRam (void)
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{
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if (!scr_showram->int_val)
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return;
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if (!r_cache_thrash)
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return;
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//FIXME view
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r_funcs->Draw_Pic (r_data->scr_view->xpos + 32, r_data->scr_view->ypos,
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scr_ram);
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}
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void
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SCR_DrawTurtle (void)
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{
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static int count;
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if (!scr_showturtle->int_val)
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return;
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if (r_data->frametime < 0.1) {
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count = 0;
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return;
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}
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count++;
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if (count < 3)
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return;
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//FIXME view
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r_funcs->Draw_Pic (r_data->scr_view->xpos, r_data->scr_view->ypos,
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scr_turtle);
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}
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void
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SCR_DrawPause (void)
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{
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qpic_t *pic;
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if (!scr_showpause->int_val) // turn off for screenshots
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return;
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if (!r_data->paused)
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return;
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//FIXME view conwidth
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pic = r_funcs->Draw_CachePic ("gfx/pause.lmp", true);
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r_funcs->Draw_Pic ((r_data->vid->conview->xlen - pic->width) / 2,
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(r_data->vid->conview->ylen - 48 - pic->height) / 2,
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pic);
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}
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/*
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Find closest color in the palette for named color
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*/
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static int
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MipColor (int r, int g, int b)
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{
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float bestdist, dist;
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int r1, g1, b1, i;
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int best = 0;
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static int lastbest;
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static int lr = -1, lg = -1, lb = -1;
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if (r == lr && g == lg && b == lb)
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return lastbest;
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bestdist = 256 * 256 * 3;
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for (i = 0; i < 256; i++) {
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int j;
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j = i * 3;
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r1 = r_data->vid->palette[j] - r;
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g1 = r_data->vid->palette[j + 1] - g;
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b1 = r_data->vid->palette[j + 2] - b;
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dist = r1 * r1 + g1 * g1 + b1 * b1;
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if (dist < bestdist) {
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bestdist = dist;
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best = i;
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}
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}
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lr = r;
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lg = g;
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lb = b;
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lastbest = best;
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return best;
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}
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// in draw.c
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static void
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SCR_DrawCharToSnap (int num, byte *dest, int width)
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{
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byte *source;
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int col, row, drawline, x;
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row = num >> 4;
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col = num & 15;
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source = draw_chars + (row << 10) + (col << 3);
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drawline = 8;
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while (drawline--) {
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for (x = 0; x < 8; x++)
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if (source[x])
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dest[x] = source[x];
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else
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dest[x] = 98;
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source += 128;
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dest -= width;
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}
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}
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void
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SCR_DrawStringToSnap (const char *s, tex_t *tex, int x, int y)
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{
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byte *dest;
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byte *buf = tex->data;
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const unsigned char *p;
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int width = tex->width;
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dest = buf + ((y * width) + x);
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p = (const unsigned char *) s;
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while (*p) {
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SCR_DrawCharToSnap (*p++, dest, width);
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dest += 8;
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}
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}
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tex_t *
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SCR_SnapScreen (unsigned width, unsigned height)
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{
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byte *src, *dest;
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float fracw, frach;
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unsigned count, dex, dey, dx, dy, nx, r, g, b, x, y, w, h;
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tex_t *tex;
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tex_t *snap = r_funcs->SCR_CaptureBGR ();
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//FIXME casts
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w = ((unsigned)snap->width < width) ? (unsigned)snap->width : width;
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h = ((unsigned)snap->height < height) ? (unsigned)snap->height : height;
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fracw = (float) snap->width / (float) w;
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frach = (float) snap->height / (float) h;
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tex = malloc (sizeof (tex_t) + w * h);
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tex->data = (byte *) (tex + 1);
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if (!tex)
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return 0;
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tex->width = w;
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tex->height = h;
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tex->palette = r_data->vid->palette;
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for (y = 0; y < h; y++) {
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dest = tex->data + (w * y);
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for (x = 0; x < w; x++) {
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r = g = b = 0;
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dx = x * fracw;
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dex = (x + 1) * fracw;
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if (dex == dx)
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dex++; // at least one
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dy = y * frach;
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dey = (y + 1) * frach;
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if (dey == dy)
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dey++; // at least one
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count = 0;
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for (; dy < dey; dy++) {
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src = snap->data + (snap->width * 3 * dy) + dx * 3;
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for (nx = dx; nx < dex; nx++) {
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b += *src++;
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g += *src++;
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r += *src++;
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count++;
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}
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}
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r /= count;
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g /= count;
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b /= count;
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*dest++ = MipColor (r, g, b);
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}
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}
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free (snap);
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return tex;
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}
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void
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SCR_Init (void)
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{
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// register our commands
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Cmd_AddCommand ("screenshot", ScreenShot_f, "Take a screenshot, "
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"saves as qfxxxx.png in the QF directory");
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Cmd_AddCommand ("sizeup", SCR_SizeUp_f, "Increases the screen size");
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Cmd_AddCommand ("sizedown", SCR_SizeDown_f, "Decreases the screen size");
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scr_ram = r_funcs->Draw_PicFromWad ("ram");
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scr_turtle = r_funcs->Draw_PicFromWad ("turtle");
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scr_initialized = true;
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}
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