quakeforge/libs/video/renderer/gl
Bill Currie 7ee9159638 [renderer] Move common R_SetupFrame code to r_screen
The code is really part of scene (not a typo wrt r_screen: that is
misnamed as such, or at least SCR_UpdateScreen needs to be split into
screen (2d overlay, really) and scene updates).

This breaks fisheye rendering as the fisheye code calls the actual scene
render code multiple times, but the fisheye code is called by said scene
render code via a diversion. The fisheye needs to be moved out to the
high level scene render, but that will takes some extra work for frame
buffer setup.
2022-03-17 12:00:43 +09:00
..
gl_draw.c [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
gl_dyn_lights.c [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
gl_dyn_part.c [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
gl_dyn_textures.c [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
gl_fog.c [renderer] Merge the fog support code 2022-03-08 02:28:19 +09:00
gl_graph.c [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
gl_lightmap.c [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
gl_mod_alias.c [renderer] move r_worldentity and r_viewleaf into refdef 2022-03-14 15:27:43 +09:00
gl_mod_iqm.c [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
gl_mod_sprite.c [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
gl_rmain.c [renderer] Move common R_SetupFrame code to r_screen 2022-03-17 12:00:43 +09:00
gl_rmisc.c [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
gl_rsurf.c [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
gl_screen.c [renderer] Move frame rendering out a layer. 2022-03-08 01:04:40 +09:00
gl_sky.c [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
gl_sky_clip.c [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
gl_textures.c [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
gl_warp.c [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
qfgl_ext.c Separate render and presentation initialization 2019-07-09 01:00:47 +09:00
vid_common_gl.c [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
vtxarray.c Fix a bunch of dead increments. 2018-09-09 11:12:04 +09:00