quakeforge/libs/video/renderer
Bill Currie 7ee9159638 [renderer] Move common R_SetupFrame code to r_screen
The code is really part of scene (not a typo wrt r_screen: that is
misnamed as such, or at least SCR_UpdateScreen needs to be split into
screen (2d overlay, really) and scene updates).

This breaks fisheye rendering as the fisheye code calls the actual scene
render code multiple times, but the fisheye code is called by said scene
render code via a diversion. The fisheye needs to be moved out to the
high level scene render, but that will takes some extra work for frame
buffer setup.
2022-03-17 12:00:43 +09:00
..
gl [renderer] Move common R_SetupFrame code to r_screen 2022-03-17 12:00:43 +09:00
glsl [renderer] Move common R_SetupFrame code to r_screen 2022-03-17 12:00:43 +09:00
sw [renderer] Move common R_SetupFrame code to r_screen 2022-03-17 12:00:43 +09:00
vulkan [renderer] Move common R_SetupFrame code to r_screen 2022-03-17 12:00:43 +09:00
crosshair.c Add a new crosshair. 2012-12-12 19:36:50 +09:00
font8x8.c [renderer] Add a default 8x8 font 2021-01-08 14:37:52 +09:00
Makemodule.am [renderer] Fix non-static linking of graph code 2022-03-17 10:51:29 +09:00
noisetextures.c Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
r_alias.c [renderer] Remove currententity from non-sw renderers 2021-07-22 16:15:14 +09:00
r_billboard.c [renderer] Clean up use of vup/vright/vpn 2022-03-14 09:45:27 +09:00
r_bsp.c [renderer] move r_worldentity and r_viewleaf into refdef 2022-03-14 15:27:43 +09:00
r_cvar.c [renderer] Move r_ambient and r_drawflat to client code 2022-03-09 22:51:21 +09:00
r_dyn_textures.c [image] Change tex_t data from array to pointer 2021-01-25 00:54:41 +09:00
r_efrag.c [renderer] Move some functions from plugins to main lib 2022-03-07 13:40:04 +09:00
r_ent.c [renderer] Move some functions from plugins to main lib 2022-03-07 13:40:04 +09:00
r_fog.c [renderer] Fix some non-static linking issues 2022-03-09 06:55:31 +09:00
r_graph.c [renderer] Fix non-static linking of graph code 2022-03-17 10:51:29 +09:00
r_init.c [renderer] Merge the fog support code 2022-03-08 02:28:19 +09:00
r_iqm.c [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
r_light.c [renderer] move r_worldentity and r_viewleaf into refdef 2022-03-14 15:27:43 +09:00
r_main.c [renderer] Clean up some stray vup etc 2022-03-17 11:55:58 +09:00
r_part.c [sw] Remove r_origin entirely 2022-03-11 13:10:20 +09:00
r_progs.c [gamecode] Pass gcc's purity test again 2022-02-14 19:30:50 +09:00
r_scrap.c [ui] Create library for UI support code 2021-06-12 22:50:51 +09:00
r_screen.c [renderer] Move common R_SetupFrame code to r_screen 2022-03-17 12:00:43 +09:00
r_sprite.c [renderer] Start merging sprite frame calculation 2021-12-24 06:45:13 +09:00
vid_common.c [renderer] Clean up r_origin and modelorg 2022-03-08 03:47:36 +09:00
vid_render_gl.c [renderer] Fix more plugin linking errors 2022-03-17 11:21:38 +09:00
vid_render_glsl.c [renderer] Fix more plugin linking errors 2022-03-17 11:21:38 +09:00
vid_render_sw.c [renderer] Get timegraph and zgraph working 2022-03-15 15:42:43 +09:00
vid_render_vulkan.c [renderer] Get timegraph and zgraph working 2022-03-15 15:42:43 +09:00