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https://git.code.sf.net/p/quake/quakeforge
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7ee9159638
The code is really part of scene (not a typo wrt r_screen: that is misnamed as such, or at least SCR_UpdateScreen needs to be split into screen (2d overlay, really) and scene updates). This breaks fisheye rendering as the fisheye code calls the actual scene render code multiple times, but the fisheye code is called by said scene render code via a diversion. The fisheye needs to be moved out to the high level scene render, but that will takes some extra work for frame buffer setup. |
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Makemodule.am |