quakeforge/include/QF/GL/qf_rsurf.h
Bill Currie 56c39c34ba [renderer] Remove namehack.h
Finally. I never liked it (felt bad adding it in the first place), and
it has caused confusion with function and global variable names, but it
did let me get the render plugins working.
2022-03-14 14:31:23 +09:00

61 lines
1.6 KiB
C

/*
gl_rsurf.h
GL texture stuff from the renderer.
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __QF_GL_rsurf_h
#define __QF_GL_rsurf_h
typedef struct gltex_s {
struct texture_s *texture;
int gl_texturenum;
int gl_fb_texturenum;
struct instsurf_s *tex_chain;
struct instsurf_s **tex_chain_tail;
} gltex_t;
extern int gl_mirrortexturenum; // quake texturenum, not gltexturenum
struct model_s;
struct entity_s;
struct msurface_s;
struct mod_brush_s;
void gl_lightmap_init (void);
void GL_BuildLightmaps (struct model_s **models, int num_models);
void gl_R_DrawBrushModel (struct entity_s *e);
void gl_R_DrawWorld (void);
void gl_R_DrawWaterSurfaces (void);
void GL_EmitWaterPolys (struct msurface_s *fa);
void gl_R_LoadSkys (const char *sky);
struct texture_s;
void gl_R_AddTexture (struct texture_s *tx);
void gl_R_ClearTextures (void);
void gl_R_InitSurfaceChains (struct mod_brush_s *brush);
#endif // __QF_GL_rsurf_h