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https://git.code.sf.net/p/quake/quakeforge
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0f7e6734f7
While it takes one extra step to grab the marksurface pointer, R_MarkLeaves and R_MarkLights (the two actual users) seem to be either the same speed or fractionally faster (by a few microseconds). I imagine the loss gone to the extra fetch is made up for by better bandwidth while traversing the leafs array (mleaf_t now fits in a single cache line, so leafs are cache-aligned since hunk allocations are aligned). |
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audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |