quakeforge/libs
Bill Currie 0f7e6734f7 [model] Make firstmarksurface an int instead of pointer
While it takes one extra step to grab the marksurface pointer,
R_MarkLeaves and R_MarkLights (the two actual users) seem to be either
the same speed or fractionally faster (by a few microseconds). I imagine
the loss gone to the extra fetch is made up for by better bandwidth
while traversing the leafs array (mleaf_t now fits in a single cache
line, so leafs are cache-aligned since hunk allocations are aligned).
2022-05-11 00:33:47 +09:00
..
audio [cvar] Clean up most misinterpreted cvar types 2022-04-24 20:04:06 +09:00
client [client] Clean up light loading 2022-05-05 23:49:31 +09:00
console [console] Fix missed changes to console line exec control 2022-04-24 20:46:06 +09:00
gamecode [gamecode] Fail gracefully on invalid entity strings 2022-05-05 23:49:30 +09:00
gib [gamecode] Clean up progs data access 2022-04-29 16:59:15 +09:00
image [image] Set texture type for no-load tga images 2022-05-04 13:50:55 +09:00
input [input] Fix up some mistranslated cvars 2022-04-24 19:15:22 +09:00
models [model] Make firstmarksurface an int instead of pointer 2022-05-11 00:33:47 +09:00
net Merge branch 'master' into wip-rua_scene 2022-04-25 08:13:35 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [ruamoko] Clear efrags when destroying an entity 2022-05-07 09:53:26 +09:00
scene [scene] Implement Hierarchy_Copy 2022-05-08 11:14:00 +09:00
ui [build] Fix some make distcheck issues 2022-05-06 15:50:13 +09:00
util [wad] Return 0 if no wad file is loaded 2022-05-08 23:56:11 +09:00
video [model] Make firstmarksurface an int instead of pointer 2022-05-11 00:33:47 +09:00
Makemodule.am [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00