mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-14 08:50:58 +00:00
72900fd16b
As it is now a completely separate sub-system, there is a bit of trouble with mouse handling in that curses must be initialized before input for the mouse to work properly, but the basic scheme seems to be working nicely. I suspect the solution to the init order issue is to make have the curses sub-system initialize the terminal input driver, at least for mouse input (ie, maybe just enable/disable mouse handing).
53 lines
782 B
Objective-C
53 lines
782 B
Objective-C
#ifndef __qwaq_input_h
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#define __qwaq_input_h
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#include "QF/input.h"
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typedef struct qwaq_devinfo_s {
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int devid;
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#ifdef __QFCC__
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string name;
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string id;
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#else
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string_t name;
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string_t id;
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#endif
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int numaxes;
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#ifdef __QFCC__
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in_axisinfo_t *axes;
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#else
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pointer_t axes;
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#endif
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int numbuttons;
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#ifdef __QFCC__
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in_axisinfo_t *buttons;
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#else
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pointer_t buttons;
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#endif
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} qwaq_devinfo_t;
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#ifdef __QFCC__
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#include <Object.h>
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#include "ruamoko/qwaq/ui/event.h"
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#include "ruamoko/qwaq/ui/rect.h"
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@class Array;
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@class Group;
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@class TextContext;
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@class View;
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@interface QwaqInput: Object
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{
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}
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@end
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void init_input (void);
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void send_connected_devices (void);
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qwaq_devinfo_t *get_device_info (int devid);
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#endif
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#endif//__qwaq_input_h
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