mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 12:52:46 +00:00
9f737000a8
This fixes the draw order issues shown by overlapping windows.
288 lines
6.6 KiB
C
288 lines
6.6 KiB
C
#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "QF/cvar.h"
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#include "QF/keys.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "QF/input/event.h"
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#include "QF/ui/canvas.h"
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#include "QF/ui/font.h"
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#include "QF/ui/imui.h"
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#include "QF/ui/view.h"
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#include "QF/plugin/console.h"
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#include "QF/plugin/vid_render.h"
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#include "cl_console.h"
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static int debug_event_id;
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static int debug_saved_focus;
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static imui_ctx_t *debug_imui;
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static int64_t debug_enable_time;
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#define IMUI_context debug_imui
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bool con_debug;
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static cvar_t con_debug_cvar = {
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.name = "con_debug",
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.description =
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"Enable the debug interface",
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.default_value = "false",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_bool, .value = &con_debug },
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};
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static char *deb_fontname;
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static cvar_t deb_fontname_cvar = {
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.name = "deb_fontname",
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.description =
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"Font name/patter for debug interface",
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.default_value = "Consolas",
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.flags = CVAR_NONE,
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.value = { .type = 0, .value = &deb_fontname },
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};
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static float deb_fontsize;
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static cvar_t deb_fontsize_cvar = {
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.name = "deb_fontsize",
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.description =
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"Font size for debug interface",
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.default_value = "22",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_float, .value = &deb_fontsize },
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};
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static int deb_xlen = -1;
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static int deb_ylen = -1;
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static void
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con_debug_f (void *data, const cvar_t *cvar)
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{
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Con_Show_Mouse (con_debug);
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if (debug_imui) {
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IMUI_SetVisible (debug_imui, con_debug);
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debug_enable_time = Sys_LongTime ();
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if (!con_debug) {
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IE_Set_Focus (debug_saved_focus);
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} else {
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IMUI_SetSize (debug_imui, deb_xlen, deb_ylen);
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}
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}
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}
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static void
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debug_app_window (const IE_event_t *ie_event)
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{
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if (deb_xlen != ie_event->app_window.xlen
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|| deb_ylen != ie_event->app_window.ylen) {
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deb_xlen = ie_event->app_window.xlen;
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deb_ylen = ie_event->app_window.ylen;
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IMUI_SetSize (debug_imui, deb_xlen, deb_ylen);
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}
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}
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static void
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debug_mouse (const IE_event_t *ie_event)
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{
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IMUI_ProcessEvent (debug_imui, ie_event);
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}
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static void
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close_debug (void)
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{
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con_debug = false;
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con_debug_f (0, &con_debug_cvar);
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}
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static void
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debug_key (const IE_event_t *ie_event)
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{
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int shift = ie_event->key.shift & ~(ies_capslock | ies_numlock);
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if (ie_event->key.code == QFK_ESCAPE && shift == ies_control) {
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close_debug ();
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}
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IMUI_ProcessEvent (debug_imui, ie_event);
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}
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static int
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debug_event_handler (const IE_event_t *ie_event, void *data)
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{
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static void (*handlers[ie_event_count]) (const IE_event_t *ie_event) = {
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[ie_app_window] = debug_app_window,
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[ie_mouse] = debug_mouse,
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[ie_key] = debug_key,
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};
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if ((unsigned) ie_event->type >= ie_event_count
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|| !handlers[ie_event->type]) {
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return 0;
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}
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handlers[ie_event->type] (ie_event);
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return 1;
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}
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void
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Con_Debug_InitCvars (void)
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{
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Cvar_Register (&con_debug_cvar, con_debug_f, 0);
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Cvar_Register (&deb_fontname_cvar, 0, 0);
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Cvar_Register (&deb_fontsize_cvar, 0, 0);
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}
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static imui_style_t current_style;
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void
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Con_Debug_Init (void)
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{
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debug_event_id = IE_Add_Handler (debug_event_handler, 0);
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debug_imui = IMUI_NewContext (*con_data.canvas_sys,
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deb_fontname, deb_fontsize);
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IMUI_SetVisible (debug_imui, con_debug);
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IMUI_Style_Fetch (debug_imui, ¤t_style);
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}
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void
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Con_Debug_Shutdown (void)
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{
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IE_Remove_Handler (debug_event_id);
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}
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static imui_window_t style_editor = {
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.name = "Style Colors",
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.xpos = 75,
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.ypos = 75,
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.xlen = 400,
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.ylen = 300,
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.is_open = true,
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};
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static int style_selection;
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static int style_mode;
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static int style_color;
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static void
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color_window (void)
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{
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UI_Window (&style_editor) {
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if (!style_editor.is_open || style_editor.is_collapsed) {
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continue;
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}
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IMUI_Layout_SetXSize (debug_imui, imui_size_fitchildren, 0);
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IMUI_Layout_SetYSize (debug_imui, imui_size_fitchildren, 0);
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UI_Vertical {
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UI_Horizontal {
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UI_Radio (&style_selection, 0, "Background");
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UI_Radio (&style_selection, 1, "Foreground");
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UI_Radio (&style_selection, 2, "Text");
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UI_FlexibleSpace ();
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}
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UI_Horizontal {
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UI_Radio (&style_mode, 0, "Normal");
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UI_Radio (&style_mode, 1, "Hot");
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UI_Radio (&style_mode, 2, "Active");
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UI_FlexibleSpace ();
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}
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if (style_selection == 0) {
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style_color = current_style.background.color[style_mode];
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} else if (style_selection == 1) {
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style_color = current_style.foreground.color[style_mode];
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} else if (style_selection == 2) {
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style_color = current_style.text.color[style_mode];
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}
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imui_style_t style;
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IMUI_Style_Fetch (debug_imui, &style);
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auto bg_save = style.background.normal;
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auto fg_save = style.foreground.normal;
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UI_Style (0) for (int y = 0; y < 16; y++) {
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UI_Horizontal for (int x = 0; x < 16; x++) {
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if (!x) UI_FlexibleSpace ();
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int c = y * 16 + x;
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int ic = y * 16 + (15-x);
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style.background.normal = c;
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style.foreground.normal = c == style_color ? c : ic;
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IMUI_Style_Update (debug_imui, &style);
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UI_Radio (&style_color, c, va (0, "##color_%x%x", y, x));
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if (x == 15) {
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style.background.normal = bg_save;
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style.foreground.normal = fg_save;
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IMUI_Style_Update (debug_imui, &style);
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UI_FlexibleSpace ();
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}
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}
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}
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}
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if (style_selection == 0) {
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current_style.background.color[style_mode] = style_color;
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} else if (style_selection == 1) {
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current_style.foreground.color[style_mode] = style_color;
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} else if (style_selection == 2) {
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current_style.text.color[style_mode] = style_color;
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}
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}
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}
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void
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Con_Debug_Draw (void)
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{
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if (debug_enable_time && Sys_LongTime () - debug_enable_time > 1000) {
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debug_saved_focus = IE_Get_Focus ();
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IE_Set_Focus (debug_event_id);
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debug_enable_time = 0;
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}
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IMUI_BeginFrame (debug_imui);
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IMUI_Style_Update (debug_imui, ¤t_style);
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static int state;
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static bool flag = true;
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static imui_window_t window = {
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.name = "Test Window",
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.xpos = 50,
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.ypos = 50,
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.xlen = 400,
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.ylen = 250,
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.is_open = true,
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};
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bool close_debug_pressed = false;
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UI_Window (&window) {
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if (!window.is_open || window.is_collapsed) {
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continue;
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}
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UI_Vertical {
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UI_Horizontal {
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if (UI_Button ("Close Debug")) {
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close_debug_pressed = true;
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}
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UI_FlexibleSpace ();
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if (flag) {
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UI_Label ("abcde##1");
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}
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}
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UI_Horizontal {
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UI_Checkbox (&flag, "hi there");
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UI_FlexibleSpace ();
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if (flag) {
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UI_Label ("abcdefg##2");
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}
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}
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UI_Horizontal {
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UI_Radio (&state, 0, "A");
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UI_Radio (&state, 1, "B");
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UI_Radio (&state, 2, "C");
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UI_FlexibleSpace ();
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}
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UI_Horizontal {
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UI_Label (va(0, "mem: %zd", Sys_CurrentRSS ()));
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UI_FlexibleSpace ();
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}
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UI_FlexibleSpace ();
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}
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}
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color_window ();
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if (close_debug_pressed) {
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close_debug ();
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}
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IMUI_Draw (debug_imui);
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}
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