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Removing a hierarchy from an entity can result in a large number of component removes in the same pool, thus changing index of the lest element of the pool. This *seems* to fix the memory corruption I've been experiencing with the debug UI. |
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.. | ||
test | ||
component.c | ||
ecs.c | ||
entity.c | ||
hierarchy.c | ||
Makemodule.am | ||
subpool.c |